qa(ref): close the reference-photography task (door recess + night gaps, concept copy) (#9)
Merged PR #9: close the reference-photography task Co-authored-by: Zwitschi <zwitschi82@gmail.com>
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@@ -236,3 +236,38 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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- **Input assets were pruned from the pak.** The Enhanced Input assets under `/Game/Input` were only soft-referenced at runtime, so the cooker excluded them (cook `ReferencedSet.txt` had zero `/Game/Input` lines -> all inputs nil at runtime). Fix: hard-reference via `ConstructorHelpers::FObjectFinder` in the character ctor (cooker follows hard refs) + `+DirectoriesToAlwaysCook`. Packaged log then showed `ctx=ok move=ok ... jump=ok`.
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- **Character fell through** the site: site meshes staged MOVABLE + PlayerStart far past the north sidewalk. Fix: STATIC mobility + explicit collision (QUERY_AND_PHYSICS/WorldStatic/BlockAll) and PlayerStart at Y -1200 on the sidewalk. Packaged run: `grounded=1 movement=Walking`.
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- Diagnose packaged runtime via the engine log (`.../Linux/GigLine/Saved/Logs/GigLine.log`); a headless `-nullrhi` commandlet cannot validate physics traces (even a spawned cube returns NO HIT there).
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## 2026-11-08 — reference photography gaps closed (local-only)
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- Closed the two missing reference angles for the hero façade, both from Wikimedia
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Commons (gitignored deliverables under `Art/reference/`, provenance in sidecars):
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- `el-capitan-entrance/` — `File:Hollywood El Capitan entrance.jpg` (+ detail),
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Andreas Praefcke, CC BY 3.0. This is the isolated hero (6840) entrance/door
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recess that the notes doc had claimed Commons didn't hold. Query that found it:
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`--query "El Capitan entrance"`.
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- `el-capitan-night/` — `File:El Capitan theater with Tron marquee.jpg`
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(CC BY-SA 3.0) + West Side Story premiere (Adam Jones, CC BY 2.0). The theatre is
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the building NEXT to 6840; treat as proximity evidence only, not the hero.
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- Commons throttles hard: HTTP 429 after a batch. Fetch fewer files with
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`--delay`/separate calls and wait ~15-20s between runs (`queue.py` tool default
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1 req/s is insufficient once rate limited).
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- Task was claimed on branch `ref-photo-0.1.2`; delivers only the TODO closure (all
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actual reference files are gitignored, so no code branch content). Reported to
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coordinator for merge/cleanup.
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## 2026-11-08 — security-game scan: concepts copied, licensing ignored (owner)
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- Scanned `/run/media/system/DATA/Documents/06-games/security-game` for reference
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material vs our `Art/reference/`. Result: its **photo set** (`docs/screens/refs/
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hollywood/`, 9 files) is already fully duplicated in our `Art/reference/hollywood/`
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(with SIDECAR/BOARD copies) — nothing new there.
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- What we lacked: its **AI concept renders** (`docs/screens/concepts/
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hollywood_boulevard/`, 12 PNGs + `.refgen.json`). Copied into
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`Art/reference/el-capitan-concepts/` with a folder README. **Owner explicitly
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said ignore licensing completely** — they are gitignored local development
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reference, never committed or shipped; `.refgen.json` still records the model
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and source photo per file for traceability.
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- Use concepts for mood/lighting intent only; geometry truth stays with the photo
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refs (facade, entrance, night marquee, TCL/Tussauds, Masonic 1922, etc.).
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- The security-game `realism/` A/B screenshots and `concepts/joke_shop/` are its
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own engine/venue renders — not relevant to our 6840 modeling.
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