fix(placement): character and car stand on the ground, not above it
Both floats had different causes and both were measured. Character: the player start sat at Z 600 while the capsule settles at Z 561 on this pavement - the QA self-test has been reporting that settle height all along - so the soles hung 39 cm in the air. The start now uses the measured 561. Car: the template's lowest geometry is exhaust and underbody, so grounding the model on its whole bounding box left the tyres 4 cm above the origin. It is grounded on its WHEELS now. The staged height is 342 rather than the traced road height of 366, because at 367 the render still showed a gap: the trace and the visible road mesh disagree by about 25 cm at that spot, and the number is recorded as empirical rather than derived. Also adds a foot-contact log to the character at BeginPlay (actor Z, ground, capsule half, mesh bottom, gap) so the next float is a measurement rather than a look.
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