docs(input): the V toggle, the harness switches, and the HUD line
Docs/controls.md documented the 0.1.0 bindings only, so the camera toggle added with 0.2.0 was undocumented for the player-facing set and the review switches were undocumented everywhere. Adds the V row, a changes-since-0.1.0 note that first person stays the default, and a table for -thirdperson / -walk / -qaselftest with the note that the walking capture is driven per shot rather than by the switch. The in-game HUD line gains 'V view' so the packaged build documents it too.
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@@ -34,7 +34,7 @@ public:
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* in-game"). Keep in sync with Docs/controls.md.
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*/
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Controls")
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FString ControlsLine = TEXT("WASD move \u00B7 Mouse look \u00B7 Space jump \u00B7 R reset \u00B7 Esc pause");
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FString ControlsLine = TEXT("WASD move \u00B7 Mouse look \u00B7 Space jump \u00B7 V view \u00B7 R reset \u00B7 Esc pause");
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/** Licence line, including where the licence can be read. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attribution")
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