npc: AGigLineNPCPerson prefab + stable-named screenshots

- New C++ AGigLineNPCPerson: reusable NPC/pedestrian prefab built on the MPFB
  human. ACharacter capsule half-height 83 cm (total 1.66 m, head top ~1.66 m
  so a 1.60 m camera doesn't clip), the character skeletal mesh on the built-in
  mesh as the visible body (feet on Z 0), AutoPossessAI for 0.5.0 pedestrians.
  Staged at Z 0 in the review scene; captured as review-npc-prefab.png.
- AGigLineShotActor now names screenshots by stable camera name (no list-index
  prefix): inserting or reordering cameras no longer renumbers files or orphans
  the old ones. Re-rendered all review/demo shots with stable names.
- ue_build_review_map.py: chmod the target .umap before save_map (git marks maps
  444 on checkout, silently making save_map return False and dropping stages).
- Screenshots/README.md, ROADMAP, TODO updated for the prefab + stable names.
- DemoMap.umap rebuilt by the render pipeline (north buildings + demo cameras).
This commit is contained in:
zwitschi committed 2026-11-07 15:28:42 +01:00
1 parent cef87b3d31
commit 985dfcbac7
36 files changed
+178 -68

No files matched your search

+19 -14
View File
@@ -27,19 +27,24 @@ and exits — about a minute. The camera list lives in
## Review-map shots
All ☑ approved 2026-11-07 unless noted. Click an image for the full-size PNG.
All ☑ approved 2026-11-07 unless noted. `review-npc-prefab` is new (☐ pending).
> Naming: shots use their stable `Tools/ue_build_review_map.py` camera name (no
> index prefix), so adding or reordering cameras never renumbers files or
> orphans the old ones. Click an image for the full-size PNG.
| File | Preview | View | What it shows |
| --- | --- | --- | --- |
| `review-00-overview.png` | [<img src="review-00-overview.png" alt="overview" width="200">](review-00-overview.png) | 7 m up, NE | Whole review layout: character + both cubes on the floor |
| `review-01-character.png` | [<img src="review-01-character.png" alt="character" width="200">](review-01-character.png) | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane |
| `review-02-scale-cubes.png` | [<img src="review-02-scale-cubes.png" alt="scale cubes" width="200">](review-02-scale-cubes.png) | south | Floating vs grounded cube: cast vs contact shadow |
| `review-03-player-placement.png` | [<img src="review-03-player-placement.png" alt="player placement" width="200">](review-03-player-placement.png) | spawn | The `AGigLineCharacter` pawn, capsule height and landing |
| `review-04-ground-contact.png` | [<img src="review-04-ground-contact.png" alt="ground contact" width="200">](review-04-ground-contact.png) | knee height, feet | Floating/sinking character is obvious here |
| `review-05-shadow-compare.png` | [<img src="review-05-shadow-compare.png" alt="shadow compare" width="200">](review-05-shadow-compare.png) | low angle | Detached (floating) vs touching (grounded) shadows |
| `review-06-hero-portals.png` | [<img src="review-06-hero-portals.png" alt="hero portals" width="200">](review-06-hero-portals.png) | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth |
| `review-07-hero-facade-front.png` | [<img src="review-07-hero-facade-front.png" alt="hero facade front" width="200">](review-07-hero-facade-front.png) | road side, straight-on | Hero façade elevation and column rhythm |
| `review-08-hero-facade-oblique.png` | [<img src="review-08-hero-facade-oblique.png" alt="hero facade oblique" width="200">](review-08-hero-facade-oblique.png) | north-west | Body depth and column line standing proud of the mass |
| `review-overview.png` | [<img src="review-overview.png" alt="overview" width="200">](review-overview.png) | 7 m up, NE | Whole review layout: character + both cubes on the floor |
| `review-character.png` | [<img src="review-character.png" alt="character" width="200">](review-character.png) | eye height, south | MPFB mannequin, idle pose + warm skin; feet meet the plane |
| `review-scale-cubes.png` | [<img src="review-scale-cubes.png" alt="scale cubes" width="200">](review-scale-cubes.png) | south | Floating vs grounded cube: cast vs contact shadow |
| `review-player-placement.png` | [<img src="review-player-placement.png" alt="player placement" width="200">](review-player-placement.png) | spawn | The `AGigLineCharacter` pawn, capsule height and landing |
| `review-npc-prefab.png` | [<img src="review-npc-prefab.png" alt="npc prefab" width="200">](review-npc-prefab.png) | mid, west | The `AGigLineNPCPerson` prefab: collision capsule + visible MPFB body, feet on Z 0 (**new 2026-11-07**) |
| `review-ground-contact.png` | [<img src="review-ground-contact.png" alt="ground contact" width="200">](review-ground-contact.png) | knee height, feet | Floating/sinking character is obvious here |
| `review-shadow-compare.png` | [<img src="review-shadow-compare.png" alt="shadow compare" width="200">](review-shadow-compare.png) | low angle | Detached (floating) vs touching (grounded) shadows |
| `review-hero-portals.png` | [<img src="review-hero-portals.png" alt="hero portals" width="200">](review-hero-portals.png) | 8 m, eye height | Three genuine 1.2 m portal recesses with flights and plinth |
| `review-hero-facade-front.png` | [<img src="review-hero-facade-front.png" alt="hero facade front" width="200">](review-hero-facade-front.png) | road side, straight-on | Hero façade elevation and column rhythm |
| `review-hero-facade-oblique.png` | [<img src="review-hero-facade-oblique.png" alt="hero facade oblique" width="200">](review-hero-facade-oblique.png) | north-west | Body depth and column line standing proud of the mass |
## Demo-map views
@@ -47,10 +52,10 @@ Rendered from `/Game/Hollywood/DemoMap`, the walkable level. Click an image for
| File | Preview | Approval | What it shows |
| --- | --- | --- | --- |
| `demo/review-00-demo-spawn-view.png` | [<img src="demo/review-00-demo-spawn-view.png" alt="spawn view" width="200">](demo/review-00-demo-spawn-view.png) | ☑ | Spawn view: north sidewalk, the hero façade across the road |
| `demo/review-01-demo-street-level.png` | [<img src="demo/review-01-demo-street-level.png" alt="street level" width="200">](demo/review-01-demo-street-level.png) | ☑ | Street level: portals, flights, banners, colonnade |
| `demo/review-02-demo-crossing.png` | [<img src="demo/review-02-demo-crossing.png" alt="crossing" width="200">](demo/review-02-demo-crossing.png) | needs review | From the west, looking along the block (foreground blocking) |
| `demo/review-03-demo-north-buildings.png` | [<img src="demo/review-03-demo-north-buildings.png" alt="north buildings" width="200">](demo/review-03-demo-north-buildings.png) | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd |
| `demo/review-demo-spawn-view.png` | [<img src="demo/review-demo-spawn-view.png" alt="spawn view" width="200">](demo/review-demo-spawn-view.png) | ☑ | Spawn view: north sidewalk, the hero façade across the road |
| `demo/review-demo-street-level.png` | [<img src="demo/review-demo-street-level.png" alt="street level" width="200">](demo/review-demo-street-level.png) | ☑ | Street level: portals, flights, banners, colonnade |
| `demo/review-demo-crossing.png` | [<img src="demo/review-demo-crossing.png" alt="crossing" width="200">](demo/review-demo-crossing.png) | needs review | From the west, looking along the block (foreground blocking) |
| `demo/review-demo-north-buildings.png` | [<img src="demo/review-demo-north-buildings.png" alt="north buildings" width="200">](demo/review-demo-north-buildings.png) | ☑ | North-side background buildings (TCL, Tussaud's) across the Blvd |
## What to look for