qa(placement): record release-check 2 evidence + fix north-buildings camera (#12)

Merged PR #12: release-check 2 placement evidence + camera fix

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #12.
This commit is contained in:
zwitschi authored and zwitschi committed 2026-11-08 14:43:15 +01:00
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@@ -289,8 +289,13 @@ try:
# the pedestrian's view and shows the zebra bars as bars.
("demo-crossing", unreal.Vector(-15250, -2500, 400), unreal.Vector(-14956, 400, 150)),
# the two north-side background buildings (TCL, Tussaud's) seen from
# the south sidewalk, across Hollywood Blvd: their frontage and mass.
("demo-north-buildings", unreal.Vector(-22800, 2600, 420), unreal.Vector(-22800, -4200, 300)),
# the south across Hollywood Blvd. Probed world-space (2026-11-08):
# TCL bbox X -22889..-18442, Y -9431..-1802; Tussaud's X -27071..
# -22799, Y -7586..-1888. +Y = south, -Y = north (axis mapping). So
# stand SOUTH of the road (Y +1600) at the combined mass centre
# (X -22750) and look NORTH toward the mass. The old camera was at
# X -22800 Y +2600 aiming at its own X, giving an 85%-sky frame.
("demo-north-buildings", unreal.Vector(-22750, 1600, 500), unreal.Vector(-22750, -5200, 350)),
]
seq = spawn(unreal.GigLineShotActor, unreal.Vector(0, 0, 300), "ShotSequencer")
if seq: