qa(placement): record release-check 2 evidence + fix north-buildings camera (#12)
Merged PR #12: release-check 2 placement evidence + camera fix Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #12.
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@@ -289,8 +289,13 @@ try:
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# the pedestrian's view and shows the zebra bars as bars.
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("demo-crossing", unreal.Vector(-15250, -2500, 400), unreal.Vector(-14956, 400, 150)),
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# the two north-side background buildings (TCL, Tussaud's) seen from
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# the south sidewalk, across Hollywood Blvd: their frontage and mass.
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("demo-north-buildings", unreal.Vector(-22800, 2600, 420), unreal.Vector(-22800, -4200, 300)),
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# the south across Hollywood Blvd. Probed world-space (2026-11-08):
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# TCL bbox X -22889..-18442, Y -9431..-1802; Tussaud's X -27071..
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# -22799, Y -7586..-1888. +Y = south, -Y = north (axis mapping). So
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# stand SOUTH of the road (Y +1600) at the combined mass centre
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# (X -22750) and look NORTH toward the mass. The old camera was at
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# X -22800 Y +2600 aiming at its own X, giving an 85%-sky frame.
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("demo-north-buildings", unreal.Vector(-22750, 1600, 500), unreal.Vector(-22750, -5200, 350)),
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]
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seq = spawn(unreal.GigLineShotActor, unreal.Vector(0, 0, 300), "ShotSequencer")
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if seq:
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