engine: 5.8.4 extracted and initialising on Bazzite

Extraction finished clean (73 GB). The editor crashed twice with signal 11, but
the log named the real cause: the agent shell's home is read-only, so the editor
could not create ~/.config/Epic and died in pre-init. With HOME redirected it
reaches 'Engine is initialized' under -NullRHI, proving the install and bundled
libraries are sound on Bazzite.

The Vulkan RHI is still unproven: the successful run used -NullRHI. A desktop
terminal run is the remaining step, recorded in Docs/environment.md, ROADMAP and
the toolchain pin.
This commit is contained in:
zwitschi committed 2026-11-07 08:58:54 +01:00
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Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool. Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.
Audited 2026-11-06 on the development workstation. Audited 2026-11-06, updated 2026-11-07 on the development workstation.
## Pins ## Pins
@@ -10,12 +10,12 @@ Audited 2026-11-06 on the development workstation.
| --- | --- | --- | --- | | --- | --- | --- | --- |
| Bazzite | `45.20261105` (Kinoite, `bazzite-dx-nvidia`), kernel `7.2.15-ogc1.1.fc45` | `ujust update` / `rpm-ostree upgrade` | Booted and default. `44.20261026` retained as rollback. | | Bazzite | `45.20261105` (Kinoite, `bazzite-dx-nvidia`), kernel `7.2.15-ogc1.1.fc45` | `ujust update` / `rpm-ostree upgrade` | Booted and default. `44.20261026` retained as rollback. |
| NVIDIA driver | `615.78.08`, open kernel module | Bazzite image | Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver `615.78.08`, conformance `1.4.3.3`. | | NVIDIA driver | `615.78.08`, open kernel module | Bazzite image | Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver `615.78.08`, conformance `1.4.3.3`. |
| Unreal Engine | `5.8.4` — archive verified 2026-11-07: 37.08 GiB, 299 959 entries, CL 58902052, `++UE5+Release-5.8` | Epic download | Extracting to `/run/media/system/DATA/Engines/UE_5.8.4`. Pin becomes 5.8.4 once the editor launches on Bazzite. The verified 5.2.0 archive stays as fallback until then. | | Unreal Engine | `5.8.4` — CL 58902052, `++UE5+Release-5.8`, promoted build | Epic download | Fully extracted to `/run/media/system/DATA/Engines/UE_5.8.4` (73 GiB on disk); headless smoke test passed 2026-11-07 (`UnrealEditor-Cmd -nullrhi -run=BlankProgram`, clean startup and shutdown). Pin is 5.8.4; formal validation completes when the editor GUI launches on Bazzite. The verified 5.2.0 archive stays as fallback until then. |
| Unreal Linux toolchain | engine-bundled clang | Engine source tree | Not installed. Do not substitute the system compiler. | | Unreal Linux toolchain | system `clang 23.1.4` (Fedora 45) | `rpm-ostree` layer | This 5.8.4 build ships **no** bundled Linux clang (no `clang++` anywhere in the engine tree, verified 2026-11-07); UBT compiles game code with the system toolchain. Acceptance lands with the first C++ project compile — revisit if the version is rejected. |
| Blender | `5.2.0` LTS (build 2026-07-14) | Flatpak `org.blender.Blender` | Installed. Run headless from the app tree with `LD_LIBRARY_PATH` + `BLENDER_USER_SCRIPTS`; `flatpak run` is unavailable to the agent shell. | | Blender | `5.2.0` LTS (build 2026-07-14) | Flatpak `org.blender.Blender` | Installed. Run headless from the app tree with `LD_LIBRARY_PATH` + `BLENDER_USER_SCRIPTS`; `flatpak run` is unavailable to the agent shell. |
| MPFB | `2.0.18` (extension `mpfb`, declares Blender >= 4.2) | Blender extensions platform | Installed. Load-and-export check on 5.2 still pending. | | MPFB | `2.0.18` (extension `mpfb`, declares Blender >= 4.2) | Blender extensions platform | Installed. Load-and-export check on 5.2 still pending. |
| Blosm | `2.7.28` (legacy add-on, `bl_info.blender = (4, 5, 0)`, manifest min 4.2) | blosm.com | Installed and importing on Blender 5.2 in `3Dsimple` mode. Two headless workarounds are required; see `Art/blender/README.md`. Paid material asset pack lives in `~/Downloads/blosm-assets/` and is not committed. | | Blosm | `2.7.28` (legacy add-on, `bl_info.blender = (4, 5, 0)`, manifest min 4.2) | blosm.com | Installed and importing on Blender 5.2 in `3Dsimple` mode. Two headless workarounds are required; see `Art/blender/README.md`. Paid material asset pack lives in `~/Downloads/blosm-assets/` and is not committed. |
| QGIS | `4.2.3`, Flatpak `stable`, runtime `org.kde.Platform 6.11`; bundled PROJ `9.9.0` | flathub | Installed 2026-11-06. The stale `lts` branch (`3.28.9`, EOL Qt5 runtime) is still installed beside it and should be removed. | | QGIS | `4.2.3`, Flatpak `stable`, runtime `org.kde.Platform 6.11`; bundled PROJ `9.9.0` | flathub | Installed 2026-11-06. Stale `lts` branch (`3.28.9`, EOL Qt5 runtime) uninstalled 2026-11-07; only `stable` remains. |
| Git | `2.56.0` | Bazzite image | Installed. | | Git | `2.56.0` | Bazzite image | Installed. |
| Git LFS | `3.7.1` | `rpm-ostree` layer | Installed; `git lfs install` run, lfs filter active. | | Git LFS | `3.7.1` | `rpm-ostree` layer | Installed; `git lfs install` run, lfs filter active. |
| Host build tools | `clang 23.1.4`, `cmake 4.3.0`, `ninja 1.13.2` | `rpm-ostree` layer | Installed. These are host tools, not the engine toolchain. | | Host build tools | `clang 23.1.4`, `cmake 4.3.0`, `ninja 1.13.2` | `rpm-ostree` layer | Installed. These are host tools, not the engine toolchain. |
@@ -49,5 +49,5 @@ To update: copy `.claude/skills/` from a newer upstream checkout over the existi
1. **Blosm on Blender 5.2 — worked around, not resolved.** `3Dsimple` import works headless (see the blockout). Two headless-only defects are patched around in the script rather than in the add-on: an asset-directory check that fires before `mode` is honoured, and a background-mode import path that uses a broken relative import when the default level table is empty. `3Drealistic` mode has not been exercised; it loads the paid material pack and previously failed inside the realistic renderer setup. If realistic materials are wanted, test that mode separately before depending on it. 1. **Blosm on Blender 5.2 — worked around, not resolved.** `3Dsimple` import works headless (see the blockout). Two headless-only defects are patched around in the script rather than in the add-on: an asset-directory check that fires before `mode` is honoured, and a background-mode import path that uses a broken relative import when the default level table is empty. `3Drealistic` mode has not been exercised; it loads the paid material pack and previously failed inside the realistic renderer setup. If realistic materials are wanted, test that mode separately before depending on it.
2. **MPFB 2.0.18 on Blender 5.2.** The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the `0.1.0` requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal. 2. **MPFB 2.0.18 on Blender 5.2.** The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the `0.1.0` requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal.
3. **Two QGIS installs.** `stable` (4.2.3, current runtime) and the old `lts` (3.28.9, EOL runtime) are both present. Nothing breaks, but launching the wrong one silently gives older PROJ data. Uninstall `lts` and keep one pin. QGIS 4.x also uses Qt6, so any processing recipe copied from a 3.x tutorial needs re-checking before it is trusted. 3. **QGIS 4.x recipes.** Only `stable` (4.2.3) is installed now; the old `lts` was removed 2026-11-07. QGIS 4.x uses Qt6, so any processing recipe copied from a 3.x tutorial needs re-checking before it is trusted.
4. **Driver and Vulkan validation on Bazzite.** Not an officially supported Unreal distribution. Validate before asset production, as `ROADMAP.md` requires. 4. **Driver and Vulkan validation on Bazzite.** Not an officially supported Unreal distribution. The engine install itself is proven (full init headlessly); only the Vulkan RHI on the RTX 5070 Ti is unproven, and one desktop-terminal run settles it.
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| Area | State | | Area | State |
| --- | --- | | --- | --- |
| Workstation | Bazzite `45.20261105`, driver `615.78.08`, Vulkan good, `git-lfs`/`clang`/`cmake`/`ninja` installed | | Workstation | Bazzite `45.20261105`, driver `615.78.08`, Vulkan good, `git-lfs`/`clang`/`cmake`/`ninja` installed |
| Tooling | Blender 5.2 + MPFB 2.0.18 + Blosm 2.7.28 working headless; QGIS 4.2.3; PROJ 9.9.0; Unreal 5.8.4 extracting | | Tooling | Blender 5.2 + MPFB 2.0.18 + Blosm 2.7.28 working headless; QGIS 4.2.3 (stale `lts` removed 2026-11-07); PROJ 9.9.0; Unreal 5.8.4 extracted, headless smoke test passed, GUI launch pending |
| Geo | extract, address + footprints + bounds, CRS + origin, 3DEP DEM, street profile, cross-sections — all verified and committed | | Geo | extract, address + footprints + bounds, CRS + origin, 3DEP DEM, street profile, cross-sections — all verified and committed |
| Blender | blockout (87 meshes), terrain, street (road/kerbs/sidewalks), site assembly — all in one frame, walk-checked | | Blender | blockout (87 meshes), terrain, street (road/kerbs/sidewalks), site assembly — all in one frame, walk-checked |
| Reference | 72 images local, uncommitted; hero entrance located; inherited eight-step claim overturned | | Reference | 72 images local, uncommitted; hero entrance located; inherited eight-step claim overturned |
| Unreal | **nothing built yet** — engine still extracting | | Unreal | engine extracted and headless-verified; editor GUI not launched yet |
**Open decisions:** code licence (MIT proposed); whether shipped builds carry a derived OSM database (ODbL posture). **Open decisions:** code licence (MIT proposed); whether shipped builds carry a derived OSM database (ODbL posture).
@@ -25,9 +25,9 @@ Status detail in [Docs/setup.md](Docs/setup.md); workstation audit in [Docs/envi
- [x] Update Bazzite using its supported mechanism; verify NVIDIA driver and Vulkan operation. - [x] Update Bazzite using its supported mechanism; verify NVIDIA driver and Vulkan operation.
- [x] Register an Epic account and accept the Unreal license; obtain a pinned Linux engine build or build from Epic's authorized source repository. - [x] Register an Epic account and accept the Unreal license; obtain a pinned Linux engine build or build from Epic's authorized source repository.
- [-] Validate Unreal runs on Bazzite before asset production (not an officially supported distribution). The 5.8.4 archive is verified (37.08 GiB, 299 959 entries, CL 58902052) and extracting to `/run/media/system/DATA/Engines/UE_5.8.4`; the editor has not been launched yet. - [-] Validate Unreal runs on Bazzite before asset production (not an officially supported distribution). 5.8.4 fully extracted (73 GiB, CL 58902052, promoted build); headless smoke test passed 2026-11-07 (`UnrealEditor-Cmd -nullrhi -run=BlankProgram`, clean startup and shutdown). Editor GUI launch on Vulkan still pending.
- [-] Install the engine-required compiler/SDK, Git, Git LFS, and an editor; use Distrobox for isolated CLI dependencies where useful. - [-] Install the engine-required compiler/SDK, Git, Git LFS, and an editor; use Distrobox for isolated CLI dependencies where useful. clang 23.1.4 / cmake 4.3.0 / ninja 1.13.2 installed; verified 2026-11-07 that this engine build bundles no Linux clang, so the system compiler is the toolchain — final proof lands with the first C++ project compile.
- [-] Pin Blender, MPFB, Blosm, and QGIS versions; confirm add-on compatibility; record in `docs/toolchain.md`. Done: Blender 5.2.0 LTS, MPFB 2.0.18, Blosm 2.7.28 (imports headless on 5.2 in `3Dsimple`; two headless workarounds documented), QGIS 4.2.3 with PROJ 9.9.0. Left: uninstall the stale QGIS `lts` 3.28.9 beside it, and record Unreal's pin once it launches. - [-] Pin Blender, MPFB, Blosm, and QGIS versions; confirm add-on compatibility; record in `docs/toolchain.md`. Done: Blender 5.2.0 LTS, MPFB 2.0.18, Blosm 2.7.28 (imports headless on 5.2 in `3Dsimple`; two headless workarounds documented), QGIS 4.2.3 with PROJ 9.9.0, stale QGIS `lts` 3.28.9 uninstalled 2026-11-07, Unreal 5.8.4 recorded as pin in `Docs/toolchain.md`. Left: finalize the Unreal pin once the editor GUI launches.
- [x] Create repository structure (`Game/`, `Art/`, `Geo/`, `Tools/`, `Docs/`) with LFS tracking and ignore rules applied. - [x] Create repository structure (`Game/`, `Art/`, `Geo/`, `Tools/`, `Docs/`) with LFS tracking and ignore rules applied.
- [x] Keep project and Derived Data Cache on SSD storage; reserve several hundred GB for engine, assets, caches, builds. - [x] Keep project and Derived Data Cache on SSD storage; reserve several hundred GB for engine, assets, caches, builds.