fix(hair): dark constant colour, strand sheet used only as an opacity mask

The hair read blond and thin because the strand sheet's RGB was driving base colour; the
sheet is a pale highlight map. Colour is now a dark constant (0.030/0.020/0.014) and the
texture supplies only alpha. Sampled in the render: hair (31, 26, 21).

Skin: the assignment is not the problem and the red test proved it - a runtime log shows
the slot holding M_Character_Skin, a deliberate red constant reached the render, yet the
intended warm tone samples as bluish grey (arms 67,74,81 / face 98,97,100) while the tee
and jeans show their colours correctly. Recorded in TODO.md with the next suspects rather
than guessed at.

The temporary material log is removed again.
This commit is contained in:
zwitschi committed 2026-11-09 13:55:19 +01:00
1 parent 878d5a1f4e
commit 7c57bf318b
42 files changed
+63 -55

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