fix(hair): dark constant colour, strand sheet used only as an opacity mask
The hair read blond and thin because the strand sheet's RGB was driving base colour; the sheet is a pale highlight map. Colour is now a dark constant (0.030/0.020/0.014) and the texture supplies only alpha. Sampled in the render: hair (31, 26, 21). Skin: the assignment is not the problem and the red test proved it - a runtime log shows the slot holding M_Character_Skin, a deliberate red constant reached the render, yet the intended warm tone samples as bluish grey (arms 67,74,81 / face 98,97,100) while the tee and jeans show their colours correctly. Recorded in TODO.md with the next suspects rather than guessed at. The temporary material log is removed again.
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