docs(placement): the pavement is at 158 cm, not 380 - and my attempt to use it broke the floor
Measured in the source geometry (Art/blender/site/site-2026-11-06.blend, metres): at the player's street section the north sidewalk tops out at 1.58 m and the road at 1.45 m. The 380 cm that has driven every placement decision came from the UE mesh's bounding box, which spans 279 m of sloping street and takes the highest point anywhere - 2.2 m above the surface where the player stands. That is the float, quantified at last. Moving the invisible collision slab to a 158 cm top did not work: with an 8 cm slab the player fell to Z -4410, and with a 50 cm slab it fell to the same place, so the slab was not colliding at all after the change. I could not identify why within this pass, so the change is reverted and the 380 stopgap restored - verified again by trace (mesh=Cube at Z 380, actor Z 470). Recorded in TODO.md with the two numbers and the next step: find why the slab stops colliding when it moves down, then set it to 158 and the player start to 247.
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@@ -13,29 +13,29 @@ Both capture passes are produced by [`Tools/render_screenshots.sh`](../Tools/ren
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| # | Part | Item | Status | Note |
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| --- | --- | --- | --- | --- |
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| 1 | ReviewMap | [character feet](review/review-character-feet.png) | ☐ pending | |
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| 2 | ReviewMap | [character](review/review-character.png) | ☐ pending | |
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| 3 | ReviewMap | [ground contact](review/review-ground-contact.png) | ☐ pending | |
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| 4 | ReviewMap | [hero facade front](review/review-hero-facade-front.png) | ☐ pending | |
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| 5 | ReviewMap | [hero facade oblique](review/review-hero-facade-oblique.png) | ☐ pending | |
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| 6 | ReviewMap | [hero portals](review/review-hero-portals.png) | ☐ pending | |
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| 7 | ReviewMap | [npc prefab](review/review-npc-prefab.png) | ☐ pending | |
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| 8 | ReviewMap | [overview](review/review-overview.png) | ☐ pending | |
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| 9 | ReviewMap | [player placement](review/review-player-placement.png) | ☐ pending | |
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| 10 | ReviewMap | [scale cubes](review/review-scale-cubes.png) | ☐ pending | |
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | character and car float | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 1 | ReviewMap | [character feet](review/review-character-feet.png) | ☐ pending | |
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| 2 | ReviewMap | [character](review/review-character.png) | ☐ pending | |
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| 3 | ReviewMap | [ground contact](review/review-ground-contact.png) | ☐ pending | |
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| 4 | ReviewMap | [hero facade front](review/review-hero-facade-front.png) | ☐ pending | |
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| 5 | ReviewMap | [hero facade oblique](review/review-hero-facade-oblique.png) | ☐ pending | |
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| 6 | ReviewMap | [hero portals](review/review-hero-portals.png) | ☐ pending | |
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| 7 | ReviewMap | [npc prefab](review/review-npc-prefab.png) | ☐ pending | |
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| 8 | ReviewMap | [overview](review/review-overview.png) | ☐ pending | |
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| 9 | ReviewMap | [player placement](review/review-player-placement.png) | ☐ pending | |
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| 10 | ReviewMap | [scale cubes](review/review-scale-cubes.png) | ☐ pending | |
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | character and car float | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | character and car float |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | character and car float |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | character and car float |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | character and car float |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | character and car float |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | car floats | |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | car floats | |
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**Status:** ☐ pending · ☑ approved · ☒ rejected. "ReviewMap" rows are asset staging; "DemoMap" rows are the game map.
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