feat(facades): 0.1.5 — hero detail, scene audit, material orphaning fixed (#32)
Merged PR #32: 0.1.5 — hero detail, scene audit, material orphaning fixed Co-authored-by: Zwitschi <zwitschi82@gmail.com>
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@@ -127,6 +127,22 @@ Run on the packaged build (`GigLineQA`, Development, Vulkan SM5) with `-qaselfte
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Committed frame-time series: `Docs/perf/0.1.0-walk-frametimes.csv`.
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### `0.1.5` re-measure with the façade kit in the map
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Same route, same preset, packaged Development build, **2560×1440**:
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| Metric | `0.1.0` | `0.1.5` (kit + textures) |
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| ------- | ----------------: | -----------------------: |
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| Average | 2.42 ms (414 fps) | **2.76 ms (363 fps)** |
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| p50 | 2.38 ms | 2.73 ms |
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| p95 | 2.71 ms | 3.17 ms |
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| p99 | 3.01 ms | 3.64 ms |
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| Max | 4.00 ms | 4.62 ms |
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The **625 kit actors and 8 generated textures cost about 12 %** of frame time and still leave **363 fps average, p99 3.64 ms** — roughly six times the 60 fps floor. Frame-time series: `Docs/perf/0.1.5-kit-walk-frametimes.csv`.
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**Measurement trap, again:** runs that reported ~105 fps were two game instances overlapping (a previous launch had not exited). Confirm a single instance (`pgrep -af Binaries/Linux/GigLine`) before trusting a figure — 363 fps reproduced twice on a clean run.
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## `0.1.0` — Fresh checkout build — record (2026-11-08)
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Followed the documented steps in [`Docs/build.md`](build.md) exactly, into a clean directory with no prior state:
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