release: v0.1.5 — changelog entry, TODO pruning, roadmap
- CHANGELOG: full 0.1.5 entry (scene audit, ue_placement, hero fluting, recessed motto band, kit layout fix, the 604-unmaterialed-actors fix, the 13 m hero placement drift, 363 fps re-measure, limitations). - TODO: 0.1.5 section removed; blocked retail frontage carried into a new 0.1.6 patch with the reason recorded, rather than letting the release wait on missing reference photography. - ROADMAP status updated.
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@@ -508,3 +508,18 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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- Second find: 53 duplicated kit labels (both shop piers of a bay shared one name).
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- Scene audit after the fixes: **0 failures** (all materialed, all spans verified, no
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duplicate labels). Packaged QA still PASS; spawn-view reference score 0.72.
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## 2026-11-09 — v0.1.5 released
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- All actionable `0.1.5` work is done: hero fluting + recessed motto band, kit layout
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for wide/tall buildings, placement single-source-of-truth, 1440p re-measure
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(363 fps), and the material/placement hygiene that the "blockout cleaning" task
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actually needed (604 unmaterialed actors, 53 duplicate labels) with a new scene
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audit gate.
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- Only item carried forward is the **retail frontage (6822 / 6806–6820 / 6800)**,
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blocked because Commons holds no usable reference for two of the three buildings
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and substituting the theatre's photographs would misattribute the façades. It now
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lives in a `0.1.6` Retail frontage patch.
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- Precedent applied again: tag when the stated scope is done, carry blocked scope
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into the next patch rather than letting a release wait indefinitely on missing
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reference photography.
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