docs(review): split into ReviewMap and DemoMap, with one status table

The review file now separates the two questions it was mixing:

  ReviewMap - assets staged on their own: individual objects, the Blender import, camera angles
  and the lighting comparison. Nothing from the game map is involved.
  DemoMap   - the actual game map in development: street, buildings, player, vehicle in place.

One status table at the top covers both parts, with a Part column, and remains the only place
approval and issue notes are recorded. Between them sits the Blender-vs-UE comparison, which now
pairs ReviewMap captures as well as DemoMap ones, followed by the ReviewMap image grid and the
existing in-game shot sections.

Tools/ue_build_review_map.py also stages the LATEST vehicle assets (five systems plus the hatch
paint) and two new cameras - a three-quarter view of the car and a ground-level look at the
character's feet - so the staging map never drifts from what the Blender tools last produced.
Tools/render_screenshots.sh gained a second capture pass that renders ReviewMap into
Screenshots/review/, after the demo collection because that pass clears the engine's screenshot
folder.
This commit is contained in:
zwitschi committed 2026-11-09 17:34:12 +01:00
1 parent a983dfdcdf
commit 72d5bab427
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