docs(review): split into ReviewMap and DemoMap, with one status table
The review file now separates the two questions it was mixing: ReviewMap - assets staged on their own: individual objects, the Blender import, camera angles and the lighting comparison. Nothing from the game map is involved. DemoMap - the actual game map in development: street, buildings, player, vehicle in place. One status table at the top covers both parts, with a Part column, and remains the only place approval and issue notes are recorded. Between them sits the Blender-vs-UE comparison, which now pairs ReviewMap captures as well as DemoMap ones, followed by the ReviewMap image grid and the existing in-game shot sections. Tools/ue_build_review_map.py also stages the LATEST vehicle assets (five systems plus the hatch paint) and two new cameras - a three-quarter view of the car and a ground-level look at the character's feet - so the staging map never drifts from what the Blender tools last produced. Tools/render_screenshots.sh gained a second capture pass that renders ReviewMap into Screenshots/review/, after the demo collection because that pass clears the engine's screenshot folder.
This commit is contained in:
1 parent
a983dfdcdf
commit
72d5bab427
54 files changed
+254
-112
No files matched your search
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in new issue
Block a user