refs: survey the sibling project and recalibrate the hero facade

Tools/sibling_asset_audit.py reads the sibling security-game project's prop
library straight from the GLB headers: 20 street props, 11.8k triangles, every
one with a Blender source. The 50 .blend sources are copied to
Art/props/blender_src/ with a manifest; nothing is imported into Unreal yet. Its
building meshes are deliberately not taken - they are Godot GLBs built around a
29.6 m facade that this project measured at 25.75 m.

The facade proportions were wrong against the photograph: 5.7 m of blank wall
above the capitals. Entablature is now 3.4 m, parapet 2.2 m, with architrave and
cornice bands and square pedestals, so the elevation reads as layered stone.
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zwitschi committed 2026-11-07 12:20:41 +01:00
1 parent 52a736bc9f
commit 5e5e5ae9b4
67 files changed
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@@ -43,11 +43,15 @@ COLUMN_BAY = 4.96
FRONTAGE_Y = 0.0 # front plane sits at the building line of the block frame
# --- assumptions -------------------------------------------------------------
# Calibrated against the 2009 façade photograph: the entablature starts a little
# over half the total height, and the parapet carries the motto at about three
# quarters. The first pass had the enframed wall carrying 5.7 m of blank stone
# above the capitals, which read as a warehouse rather than a temple.
PEDESTAL_H = 1.45 # column pedestal top; entrance platform sits on it
COLUMN_D = 0.95 # Ionic shaft diameter at the base
CAPITAL_H = 0.95
ENTABLATURE_H = 2.20
PARAPET_H = 1.60
ENTABLATURE_H = 3.40 # band between the capitals and the motto panel
PARAPET_H = 2.20 # motto panel and cornice above the entablature
PORTAL_W = 3.10 # each of the three door openings
PORTAL_H = 3.40
STEP_TREAD = 0.34
@@ -127,8 +131,8 @@ def build():
for i in range(COLUMN_COUNT):
x = -span / 2.0 + i * COLUMN_BAY
col_xs.append(x)
cylinder(f"Hero_Pedestal_{i + 1}", x, -0.55, PEDESTAL_H, PEDESTAL_H + 0.55,
0.62, stone, vertices=16)
cube(f"Hero_Pedestal_{i + 1}", x, -0.62, PEDESTAL_H + 0.27,
1.24, 1.24, 0.54, stone)
cylinder(f"Hero_Column_{i + 1}", x, -0.55, PEDESTAL_H + 0.55,
PEDESTAL_H + 0.55 + (HEIGHT - ENTABLATURE_H - PARAPET_H - PEDESTAL_H - 0.55 - CAPITAL_H),
COLUMN_D / 2.0, stone)
@@ -140,6 +144,13 @@ def build():
# --- entablature and parapet ------------------------------------------
ent_z0 = HEIGHT - ENTABLATURE_H - PARAPET_H
# Lower entablature band (architrave) standing proud of the wall, so the
# elevation reads as layered stone rather than one flat plane.
cube("Hero_Architrave", 0.0, -1.55, ent_z0 + 0.42, FRONTAGE_W, 1.65, 0.84, stone)
note("Hero_Architrave", (FRONTAGE_W, 1.65, 0.84), "assumption: stacked entablature bands")
# Cornice under the parapet.
cube("Hero_Cornice", 0.0, -1.6, HEIGHT - PARAPET_H - 0.18, FRONTAGE_W, 1.75, 0.36, stone)
note("Hero_Cornice", (FRONTAGE_W, 1.75, 0.36), "assumption: projecting cornice line")
cube("Hero_Entablature", 0.0, -0.75, ent_z0 + ENTABLATURE_H / 2.0,
FRONTAGE_W, 1.5, ENTABLATURE_H, stone)
note("Hero_Entablature", (FRONTAGE_W, 1.5, ENTABLATURE_H), "assumption: entablature depth")