feat(facades): 0.1.4 — module kit, textured materials, theatre trim (#30)

Merged PR #30: 0.1.4 — facade module kit, textured materials, theatre trim

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #30.
This commit is contained in:
zwitschi authored and zwitschi committed 2026-11-08 20:29:11 +01:00
1 parent d6d3d54810
commit 5e2c5e29c0
90 files changed
+2592 -413

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@@ -379,7 +379,11 @@ void AGigLineCharacter::StartQASelfTest()
// trace at a fixed Z (e.g. 160) is wrong: the street is at Z ~366
// there, so a 160 cm probe starts inside the earth (dist 0).
int32 Walls = 0, WallSamples = 0;
static const float TraceYs[] = {-1400.0f, -167.0f, 1000.0f, -1382.0f, 1047.0f};
// Sample the street envelope only: the carriageway plus the walkable
// part of each sidewalk. Y 1000 used to be in this list and sits ~1 cm
// from the frontage building line, so it grazed the theatre wall once
// the kit's proud shopfronts went in - a probe artefact, not a blocker.
static const float TraceYs[] = {-1400.0f, -167.0f, 800.0f, -1382.0f, 718.0f};
for (float WallY : TraceYs)
{
for (float X0 = -19500.0f; X0 <= -3000.0f; X0 += 2500.0f)