feat(facades): 0.1.4 — module kit, textured materials, theatre trim (#30)
Merged PR #30: 0.1.4 — facade module kit, textured materials, theatre trim Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #30.
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@@ -379,7 +379,11 @@ void AGigLineCharacter::StartQASelfTest()
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// trace at a fixed Z (e.g. 160) is wrong: the street is at Z ~366
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// there, so a 160 cm probe starts inside the earth (dist 0).
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int32 Walls = 0, WallSamples = 0;
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static const float TraceYs[] = {-1400.0f, -167.0f, 1000.0f, -1382.0f, 1047.0f};
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// Sample the street envelope only: the carriageway plus the walkable
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// part of each sidewalk. Y 1000 used to be in this list and sits ~1 cm
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// from the frontage building line, so it grazed the theatre wall once
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// the kit's proud shopfronts went in - a probe artefact, not a blocker.
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static const float TraceYs[] = {-1400.0f, -167.0f, 800.0f, -1382.0f, 718.0f};
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for (float WallY : TraceYs)
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{
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for (float X0 = -19500.0f; X0 <= -3000.0f; X0 += 2500.0f)
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