docs: convert all architecture .adoc sections to markdown, prettier-format all .md

- Converted 13 individual .adoc section files to .md via
  asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside
  the .adoc sources in Docs/Architecture/
- Rebuilt architecture.md from the individual section .md files
- Ran prettier --write on all .md in the repo (23 files changed):
  normalised table column alignment, trailing whitespace, line breaks
- Added .agents/ to .prettierignore (vendored third-party content)
- All .md now passes prettier --check
This commit is contained in:
zwitschi committed 2026-11-08 13:33:44 +01:00
1 parent e93c27054a
commit 5aa883eaff
29 files changed
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@@ -22,7 +22,7 @@ The window is the block plus a ~100 m margin on the east and ~70 m on the other
The raster is reprojected by the service, not by us, so it was checked against the service's own point query (`getSamples`) and against the independent point service used in `../verification/2026-11-06-elevation.md`:
| Point | Raster pixel | Service `getSamples` | Earlier point probe |
| --- | ---: | ---: | ---: |
| --- | --: | --: | --: |
| Hollywood × Highland (origin) | 115.911 | 115.910 | 115.911 |
| Hollywood × Orange Dr | 119.422 | 119.418 | 119.418 |
| Mid-block crossing | 117.593 | — | 117.53 |
+5 -5
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@@ -38,7 +38,7 @@ Reproduce it the same way, or with `pyproj` once a geo environment exists. If a
Optional check values, all NAD83 / UTM 11N, and the same points as local X/Y relative to the origin. Use them to confirm a transformation before trusting a blockout.
| Point | WGS84 lat, lon | Easting | Northing | Local X | Local Y |
| --- | --- | ---: | ---: | ---: | ---: |
| --- | --- | --: | --: | --: | --: |
| Hollywood × Orange Dr | 34.101543, −118.341749 | 376 235.784 | 3 774 227.529 | −279.605 | +3.446 |
| **Origin: Hollywood × Highland** | 34.101545, −118.338718 | **376 515.389** | **3 774 224.083** | 0.000 | 0.000 |
| Hero NW corner | 34.101412, −118.340299 | 376 369.380 | 3 774 211.202 | −146.009 | −12.881 |
@@ -53,10 +53,10 @@ Note the sign pattern: the whole block lies at **negative X** and the hero at **
## Axis convention
| Axis | Meaning |
| --- | --- |
| Local X | easting − origin easting, metres, east positive |
| Local Y | northing − origin northing, metres, north positive |
| Axis | Meaning |
| ------- | ------------------------------------------------------------ |
| Local X | easting − origin easting, metres, east positive |
| Local Y | northing − origin northing, metres, north positive |
| Local Z | up, metres, elevation relative to the origin's ground height |
The block then spans roughly **X −279 m to 0 m**, Y a few tens of metres either side, which keeps float precision comfortable in Unreal.