docs: convert all architecture .adoc sections to markdown, prettier-format all .md
- Converted 13 individual .adoc section files to .md via asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside the .adoc sources in Docs/Architecture/ - Rebuilt architecture.md from the individual section .md files - Ran prettier --write on all .md in the repo (23 files changed): normalised table column alignment, trailing whitespace, line breaks - Added .agents/ to .prettierignore (vendored third-party content) - All .md now passes prettier --check
This commit is contained in:
1 parent
e93c27054a
commit
5aa883eaff
29 files changed
+604
-161
No files matched your search
@@ -0,0 +1,22 @@
|
||||
# Context and Scope
|
||||
|
||||
## Business Context
|
||||
|
||||
The system is a self-contained single-player game. It has no server backend, no multiplayer, and no live service dependencies. Its communication partners are:
|
||||
|
||||
| Partner | Inbound | Outbound |
|
||||
| --- | --- | --- |
|
||||
| Player (keyboard/mouse) | WASD, mouse, R (reset), Escape (pause), Space (jump) | Rendered 3D scene + HUD |
|
||||
| OSM data | Extracted building footprints, street geometry, elevation | Attribution string at runtime |
|
||||
| Filesystem | Engine content (`.uasset`, `.umap`), Blender sources (`.blend`), DEM GeoTIFF | Saved maps, screenshots, packaged build |
|
||||
|
||||
## Technical Context
|
||||
|
||||
| Channel | Protocol / Format | Purpose |
|
||||
| --- | --- | --- |
|
||||
| Keyboard + mouse | Enhanced Input (IA\_\*, IMC_Default) | First-person movement, look, jump, reset, pause |
|
||||
| Vulkan RHI | GPU rendering | Scene display at 60 FPS / 1440p |
|
||||
| FBX | Autodesk FBX (binary) | Blender→Unreal mesh and skeleton transfer |
|
||||
| GeoTIFF | 3DEP 1 m DEM | Terrain heightfield source |
|
||||
| OSM XML | Overpass API extract | Building footprint and street layout source |
|
||||
| Git / LFS | HTTPS to Gitea remote | Source control, binary asset storage |
|
||||
Reference in new issue
Block a user