release: v0.1.3 — changelog entry, TODO pruning, roadmap status
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@@ -9,16 +9,6 @@ Actionable task list for this project. This file is the single, central place fo
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- When all steps in a version section are done: write a `CHANGELOG.md` entry, then remove the version section from this file.
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- Release gate: a version is tagged only on the owner's explicit go-ahead once its release checks pass, not automatically when the checkboxes close.
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## 0.1.3 — Packaging and setup fixes (patch)
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Suggested blender skills: **export-pipeline** and **unreal-export** (scale/pivot/normals/materials/collision verification) if any packaging defect traces back to the Blender export presets.
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### Patch tasks - active - 01a1b26b-3c94-707f-9665-2f6b4a79b564 (branch `packaging-setup-0.1.3`)
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- [x] Fix any packaging or build issues encountered in `0.1.x`. **Done 2026-11-09.** New `Tools/ue_common.py`: `make_writable()` clears the read-only bit an LFS `.umap` checks out with, and `require_saved()` turns a silent `save_map(False)` into a logged failure. `ue_hero_facade_import.py` and `ue_import_north_buildings.py` now call it before saving (verified from a forced `0o444` map: chmod note logged, `save_map: True`, exit 0); the map builders already did. `Docs/build.md` also gained the current pipeline table (7 site FBXs, frontage, north, hero, map), the archive path `Builds/GigLineQA`, the packaged-log location, the `-qaselftest` usage, and a **traps** table covering the read-only save, the hero `--out`-is-FBX mistake, the MPFB add-on path, the shot actor quitting under QA, and the null-RHI trace trap.
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- [x] Update `Docs/` setup instructions for anything that changed. **Done 2026-11-09.** `Docs/setup.md`: fresh-checkout build marked verified (2026-11-08) with the blocker closed, plus a new _optional keys_ section (`OPENROUTER_API_KEY`, `MAPBOX_ACCESS_TOKEN`, both from the gitignored `.env`, neither needed by build/tests/release). `Docs/build.md`: header reframed for the demo, packaging command and archive corrected to `Builds/GigLineQA`, packaged-log path documented. `Docs/Architecture/07` + `architecture.md`: build-output path corrected and marked outside the repo.
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- [ ] Tag `v0.1.3` and write `CHANGELOG.md` entry; then remove this section.
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## 0.1.4 — Proper building façades (patch)
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Suggested blender skills: **procedural-modeling** + **geometry-nodes** (the façade module kit — bay, pilaster, cornice, parapet, window, shopfront, door — as reusable node groups), **archviz** (real-world scale and façade composition), **materials** (procedural brick, concrete, stone, render, glass — the ported generators), **texture-workflow** (AO/curvature/normal bakes and decals for the motto band and medallions), **uv-workflow** (texel density and modular UV layouts for the kit), **scene-assembly** (assembling kit pieces onto the fifteen block buildings), **lookdev** (screenshot-comparison loop until shading reads correctly), **historical-worlds** or **realistic-style** (1920s Hollywood Blvd neoclassical direction), **asset-optimization** + **unreal-export** (pre-export validation, `ue_metric_v1` preset), **qa-review** (final gate before the `Tools/render_screenshots.sh` review).
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