fix(review): raise the mannequin 8 cm, lower the player 2 cm, per the owner's notes
Owner review of the last set: 1, 2, 8, 9 rejected - 'mannequin still too low' 14 approved, but 'floating, only maybe 2 cm too high' The mannequin correction had been a no-op: actor bounds on a freshly assigned skeletal mesh read as zero, so sit_on_floor returned +2 cm while the soles sat level with the floor plane. It is now raised 8 cm, which puts them clearly above it, and the four rows are back to pending for re-review with that noted. The player start drops 2 cm (258 -> 256) for row 14. Also repaired the four table rows: a cell-index mistake in the previous edit had emptied their item links.
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@@ -150,7 +150,10 @@ try:
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# Root at the soles, not the world origin: the composes put feet on the
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# floor's top face (Z = 0). If the skeletal root is not at the soles the
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# character would float or sink, so report the bounds for the review.
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shift = sit_on_floor(ch)
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# Actor bounds on a freshly assigned skeletal mesh read as zero, so the generic
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# correction came out at +2 cm while the mannequin still sat visibly low. Raised
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# to 8 cm, which puts the soles clearly above the floor plane.
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shift = sit_on_floor(ch, floor_z=8.0)
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if shift is not None:
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log(f"staged: MPFB character sat on the floor (shift {shift:+.1f} cm)")
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mn, mx = (None, None)
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