refactor(tools): group the sixty scripts by what they talk to
One directory with sixty scripts stopped being navigable, and the grouping is also the sandbox boundary:
Tools/unreal/ commandlets and the two map builders, with ue_common.py and ue_placement.py as the
shared imports (they need the engine)
Tools/blender/ builders, exporters, the FBX preset, the MPFB character pipeline, blender_screenshots
(they need the Blender Flatpak)
Tools/review/ the visual loop: render_screenshots.sh, judge_screenshot.py, hero_compare.py,
build_comparison_md.py, e2e_asset_check.py, hero_iterate.sh, visual_loop.py,
visual_targets.json
Tools/gen/ image and texture generation: the ComfyUI driver, deterministic texture writers,
reference fetching
Tools/input/ OS-level input injection
root _common.py, check-lfs.sh, addon_compat_probe.py, sibling_asset_audit.py, tests/
Every moved script now resolves the repository root as ../.. and puts the tools root plus its siblings on
sys.path, so 'import ue_common' still works from unreal/. The test suite bootstrap does the same for the five
folders. render_screenshots.sh takes the folder as a third argument to run_cmdlet, and the e2e driver,
hero_iterate.sh and the comparison generator were repointed.
51 README rows now link to their new location, the README gains a Layout section naming each folder's
sandbox, and the architecture notes and Blender README follow the moves.
Verified: 108 tests pass, prettier is clean, judge_screenshot.py and hero_compare.py run from their new
homes, and the e2e run was aborted mid-way (it had been rebuilding an empty DemoMap for 15 minutes) and is
being rerun against the new layout.
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"""Build a side-by-side plate from a reference photograph and a rendered capture.
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python3 Tools/review/hero_compare.py \
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--reference Art/reference/hero-masonic/02-masonictemple01.jpg \
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--render Screenshots/review/review-hero-facade-front.png \
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--out Screenshots/review/hero-compare-front.png
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Both halves are scaled to the same height and labelled, so the two can be read at a glance instead of
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flipping between files. Reference photography is git-ignored and never committed; only the plate is.
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Result: the plate path on stdout.
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"""
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import argparse
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import os
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from PIL import Image, ImageDraw
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LABEL_H = 56
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TARGET_H = 900
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def load_scaled(path, height):
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image = Image.open(path).convert("RGB")
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width = int(image.width * height / image.height)
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return image.resize((width, height), Image.LANCZOS)
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("--reference", required=True)
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parser.add_argument("--render", required=True)
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parser.add_argument("--out", required=True)
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parser.add_argument("--left-label", default="reference")
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parser.add_argument("--right-label", default="rendered")
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args = parser.parse_args()
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left = load_scaled(args.reference, TARGET_H)
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right = load_scaled(args.render, TARGET_H)
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gap = 16
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width = left.width + right.width + gap * 3
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plate = Image.new("RGB", (width, TARGET_H + LABEL_H + gap * 2), (24, 24, 26))
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plate.paste(left, (gap, LABEL_H + gap))
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plate.paste(right, (gap * 2 + left.width, LABEL_H + gap))
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draw = ImageDraw.Draw(plate)
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draw.text((gap, 18), args.left_label, fill=(235, 235, 235))
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draw.text((gap * 2 + left.width, 18), args.right_label, fill=(235, 235, 235))
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os.makedirs(os.path.dirname(os.path.abspath(args.out)), exist_ok=True)
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plate.save(args.out)
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print(args.out)
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main()
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