feat(facades): 0.1.6 retail second pass — relief, material mapping, framing
What the first pass got wrong, and what changed: - The mural plates were placed 0.20 m INSIDE the solid blockout volume, so they never rendered. Nothing can be recessed into a solid we do not cut: the inset is now faked by a proud frame with a near-flush plate, and the row reads. - Detail sat 0.05 m off the wall, under a pixel of depth at 40 m. Trim planes now stand 0.10-0.20 m proud, and the parapet became two tiers with deeper reveals. - 6806's parapet started at 0.62 H and left a 4.6 m blank band; the window storey and parapet moved up to follow the photograph. - Security bars on the upper windows, twelve fluted fins on the corner tower. - The trim's stucco/white/glass slots are mapped onto the demo's look materials, so the walls sit in the same noise/texture family as the rest of the block; the colour slots sampled from the photograph stay as authored. - Review camera pulled back and widened to 66 deg so the east end is in frame. - The scene audit caught duplicate RetailTrim_ actors: the demo builder's clear list did not include the new label, so every rebuild stacked another copy. Still open and not fixable by geometry: wall lettering. A plate at 0.10 m does not read at 40 m, so it moves to the 0.9.0 decal route (TODO.md, Screenshots/README.md).
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@@ -305,7 +305,7 @@ try:
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# sidewalk at 2 m, look south with a level horizon so the parapets and
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# the cornice line read as horizontals. 68 deg covers both frontages at
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# this distance; the ends crop rather than the elevation leaning.
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("demo-retail-frontage", unreal.Vector(-4700, -2000, 200), unreal.Vector(-4700, 1400, 560), 68.0),
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("demo-retail-frontage", unreal.Vector(-4700, -2600, 210), unreal.Vector(-4700, 1400, 620), 66.0),
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# the two north-side background buildings (TCL, Tussaud's) seen from
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# the south across Hollywood Blvd. Probed world-space (2026-11-08):
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# TCL bbox X -22889..-18442, Y -9431..-1802; Tussaud's X -27071..
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