geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each one; the Blender-side builders moved beside their outputs in Art/blender/*/ and import their helpers from Geo/tools/osm_common.py. That module gains to_unreal_local() and to_blender_local(): the only place in the repository that multiplies metres by 100, so a second silent scale cannot be introduced. block_height_report.py adds height provenance for the block — 3 of 15 buildings have no height data and render at a placeholder 6.4 m. asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist (hero-facade, terrain, street, blockout) and the audit recomputes each centre from the origin, failing anything that disagrees.
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# Cross-sections — crowned road, gutters, sidewalk shelves
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Sampled 2026-11-06 from the local 3DEP DEM (`Geo/raw/dem-3dep-1m-26911-2026-11-06.tif`) with `Geo/scripts/street_section.py`. Seven sections at 40 m spacing, offsets −18 m to +18 m from the boulevard centreline (negative = south), 1 m sampling step.
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Sampled 2026-11-06 from the local 3DEP DEM (`Geo/raw/dem-3dep-1m-26911-2026-11-06.tif`) with `Geo/tools/street_section.py`. Seven sections at 40 m spacing, offsets −18 m to +18 m from the boulevard centreline (negative = south), 1 m sampling step.
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## What the profile shows
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