geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each one; the Blender-side builders moved beside their outputs in Art/blender/*/ and import their helpers from Geo/tools/osm_common.py. That module gains to_unreal_local() and to_blender_local(): the only place in the repository that multiplies metres by 100, so a second silent scale cannot be introduced. block_height_report.py adds height provenance for the block — 3 of 15 buildings have no height data and render at a placeholder 6.4 m. asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist (hero-facade, terrain, street, blockout) and the audit recomputes each centre from the origin, failing anything that disagrees.
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@@ -35,7 +35,7 @@ Min 110.46 m, max 127.73 m, mean 117.43 m over the 550 × 350 m window — a 17.
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## Reading the file
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`Geo/scripts/dem_stats.py` parses it with the standard library. GDAL cannot run on the host (its flatpak libraries do not resolve outside the sandbox), and the exported TIFF is **tiled**, not strip-organised — a strip reader silently scrambles the rows. If another tool misreads it, suspect the tile layout before the data.
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`Geo/tools/dem_stats.py` parses it with the standard library. GDAL cannot run on the host (its flatpak libraries do not resolve outside the sandbox), and the exported TIFF is **tiled**, not strip-organised — a strip reader silently scrambles the rows. If another tool misreads it, suspect the tile layout before the data.
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## Open
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