geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each one; the Blender-side builders moved beside their outputs in Art/blender/*/ and import their helpers from Geo/tools/osm_common.py. That module gains to_unreal_local() and to_blender_local(): the only place in the repository that multiplies metres by 100, so a second silent scale cannot be introduced. block_height_report.py adds height provenance for the block — 3 of 15 buildings have no height data and render at a placeholder 6.4 m. asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist (hero-facade, terrain, street, blockout) and the audit recomputes each centre from the origin, failing anything that disagrees.
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{
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"schema": 1,
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"asset": "terrain",
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"kind": "terrain",
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"generated_utc": "2026-11-07T11:27:43+00:00",
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"geographic": {
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"crs": "EPSG:26911",
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"source": "3DEP 1 m DEM window, Geo/manifests/2026-11-06-3dep-dem.md",
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"centre_easting_m": 376375.0,
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"centre_northing_m": 3774225.0,
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"elevation_navd88_m": 115.911,
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"origin": {
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"easting_m": 376515.389,
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"northing_m": 3774224.083,
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"reference": "Geo/manifests/local-origin.md"
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}
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},
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"unreal": {
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"centre_cm": [
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-14038.9,
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-91.7,
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0.0
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],
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"conversion": "100 uu per metre, applied once in osm_common.to_unreal_local",
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"axes": "X east, Y south (FBX preset flips north), Z up"
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},
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"dims_report": null,
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"notes": [
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"2 m grid, 191 x 106, building footprints cut out; Z relative to origin ground 115.911 m NAVD88"
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]
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}
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