geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each one; the Blender-side builders moved beside their outputs in Art/blender/*/ and import their helpers from Geo/tools/osm_common.py. That module gains to_unreal_local() and to_blender_local(): the only place in the repository that multiplies metres by 100, so a second silent scale cannot be introduced. block_height_report.py adds height provenance for the block — 3 of 15 buildings have no height data and render at a placeholder 6.4 m. asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist (hero-facade, terrain, street, blockout) and the audit recomputes each centre from the origin, failing anything that disagrees.
This commit is contained in:
1 parent
5e5e5ae9b4
commit
386d4bee78
26 files changed
+471
-57
No files matched your search
@@ -39,7 +39,7 @@ The initial release is **`0.1.0`**: a walkable exterior demo around **6840 Holly
|
||||
- Track `.uasset`, `.umap`, `.blend`, and large source binaries with LFS.
|
||||
- Ignore `Binaries/`, `Intermediate/`, `Saved/`, and Derived Data Cache.
|
||||
- Never commit Unreal Engine source, credentials, or non-redistributable assets.
|
||||
- Planned remote repository: `https://git.allucanget.biz/zwitschi/gig-line.git`. Do not assume it is configured or available.
|
||||
- Active remote repository (`origin`): `https://git.allucanget.biz/zwitschi/gig-line.git`. Verify connectivity before use.
|
||||
|
||||
## Release Policy
|
||||
|
||||
|
||||
Reference in new issue
Block a user