qa fix (wip): input assets hard-referenced, static site collision, spawn on sidewalk
Carries the QA fixes for the walkable demo off main onto an error-fixing branch so a live window can be tested without blocking the clean main. - GigLineCharacter: hard-reference the Enhanced Input assets via ConstructorHelpers so the cooker includes /Game/Input (they were soft-only and pruned from the pak -> no inputs bound). Push the mapping context on a deferred timer after possession. - defaultgame.ini: +DirectoriesToAlwaysCook for /Game/Input, Hollywood, Test. - ue_build_demo_map.py: stage site meshes STATIC with explicit collision (QUERY_AND_PHYSICS, WorldStatic, BlockAll); hero facade STATIC; PlayerStart moved onto the north sidewalk at Y -1200. - DemoMap.umap rebuilt with the above. STATUS: packaged build now logs all input assets ok and grounded=1/Walking, so falling + input-nil are fixed in the package; the user still hit a stuck window (no mouse/keys) in one test, so this remains WIP pending a clean interactive run.
This commit is contained in:
1 parent
fee26ade10
commit
3709530977
3 files changed
+84
-45
No files matched your search
@@ -7,6 +7,15 @@ CopyrightNotice=
|
||||
BuildConfiguration=PPBC_Development
|
||||
FullRebuild=False
|
||||
UsePakFile=True
|
||||
; Runtime-loaded content must ship even when nothing statically references it.
|
||||
; The Enhanced Input assets are only soft-loaded by AGigLineCharacter at
|
||||
; BeginPlay; without this the cooker prunes them from the pak (observed: the
|
||||
; cook ReferencedSet had zero /Game/Input entries, so inputs were all nil and
|
||||
; no keys worked). Always cook the demo map + input. Keep both maps listed so
|
||||
; EditorStartupMap/GameDefaultMap selection stays flexible.
|
||||
+DirectoriesToAlwaysCook=/Game/Input
|
||||
+DirectoriesToAlwaysCook=/Game/Hollywood
|
||||
+DirectoriesToAlwaysCook=/Game/Test
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
; Temporary default while the demo map is being built; GameMapsSettings in
|
||||
|
||||
Reference in new issue
Block a user