docs(licensing): remove ODbL attribution requirements and HUD credit references

Drop the OpenStreetMap/ODbL attribution requirement, the Google imagery rule,
and the related F-4 requirement, risk R-4, release check, and TODO items across
AGENTS, PLAN, ROADMAP, README, setup, architecture sections, and manifests.
OSM data is now documented as local private use only. Also normalize
numbered-list indentation in the architecture docs.
This commit is contained in:
zwitschi committed 2026-11-08 14:11:06 +01:00
1 parent 37a3bfbc3d
commit 2f87002711
20 files changed
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@@ -9,7 +9,6 @@ Gig Line is a Linux-first Unreal Engine 5 game that reconstructs a walkable (and
| F-1 | Walk both sides of Hollywood Blvd in the demo area without falling through geometry |
| F-2 | First-person movement (WASD + mouse look), jump, reset (R), pause (Escape) |
| F-3 | Fixed daytime lighting and atmosphere (sun, sky, fog, exposure) |
| F-4 | Geographic attribution display (ODbL: "© OpenStreetMap contributors" + licence link) |
| F-5 | Designated street crossing with zebra markings at signalised crossings |
| F-6 | Building façades recognisable against reference photography |
| F-7 | Terrain, road, and sidewalk follow real-world DEM elevation |
@@ -25,7 +24,7 @@ Full requirements and progress are in [TODO.md](../../TODO.md); version directio
| 2 | **Terrain walkability** | Zero raycast holes across both sidewalks and the carriageway (84-sample transect passes) |
| 3 | **Geographic fidelity** | Building placement, street scale, and façade identity match reference photography |
| 4 | **Build reproducibility** | Fresh checkout + documented engine path produces a runnable Linux build |
| 5 | **Licensing compliance** | Every redistributable asset has verified provenance; ODbL attribution is visible at runtime |
| 5 | **Provenance** | Every committed asset has recorded provenance |
## Stakeholders
@@ -34,4 +33,3 @@ Full requirements and progress are in [TODO.md](../../TODO.md); version directio
| Owner / Director | zwitschi | Sets scope, approves screenshots, cuts release tags |
| AI coding agents | multiple sessions | Read `AGENTS.md`, `TODO.md`, `ROADMAP.md`, and this document for architecture constraints; never commit directly to `main` |
| Players | end users | Walk the demo at 60 FPS without falling through the world; see a recognisable Hollywood block |
| OSM contributors | OpenStreetMap | ODbL attribution is displayed and derivative-database obligations are met |