docs(skills): all skill packs are gitignored, none committed
The owner added /.agents/skills/ to .gitignore, so no skill is in the repository: the UE packs, the cpp router and blender-director are all local-only. Reconcile the docs that still said 'in the repository': - AGENTS.md: blender-director and the UE packs now say gitignored, not committed. - Docs/toolchain.md: drop the stale 'in this repository' row and name the UE and C++ sources in the table. - MEMORY.md: record the decision.
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@@ -774,3 +774,13 @@ rebuilt body ends up not simulating (`PhysicsType` left at default, not `Simulat
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`/tmp/gigline/vehicle`; the wired block is therefore never reached. Fix the source path
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(or move the FBX) before relying on the import to rebuild the physics asset.
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- Driving (`-drivetest`) is still untested; settling worked only in the transient run.
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## 2026-11-10 — All skills are gitignored now (owner)
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The owner added `/.agents/skills/` to `.gitignore`, so **no skill pack is committed** —
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the UE packs (`ue-*/`), the `cpp` router and the project's `blender-director` are all
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local-only. This supersedes the earlier "blender-director stays in the repository" wording.
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`AGENTS.md` and `Docs/toolchain.md` are reconciled to say "gitignored, not committed" and to
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name the UE and C++ sources (`quodsoler/unreal-engine-skills` `f3742d7`,
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`DiamonDinoia/skill-cpp` `f2617fb`). The Blender packs remain in the common
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`~/.pi/agent/skills/` root, also outside the repo.
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