qa wip: SIM diagnostics + street spawn (pre-rebase snapshot)
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@@ -146,12 +146,15 @@ void AGigLineCharacter::BeginPlay()
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{
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UCharacterMovementComponent* M = GetCharacterMovement();
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UE_LOG(LogTemp, Log,
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TEXT("GigLine SIM: worldTime=%.2f Z=%.0f grav=%.1f fall=%d pawn=%s"),
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TEXT("GigLine SIM: t=%.2f Z=%.0f grav=%.1f fall=%d local=%d role=%d mode=%d ctrl=%s"),
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GetWorld() ? GetWorld()->GetTimeSeconds() : -1.f,
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GetActorLocation().Z,
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M ? M->GetGravityZ() : 0.f,
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(M && M->IsFalling()) ? 1 : 0,
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*GetName());
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IsLocallyControlled() ? 1 : 0,
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(int)GetLocalRole(),
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M ? (int)M->MovementMode : -1,
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GetController() ? *GetController()->GetName() : TEXT("NONE"));
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}, 1.0f, true);
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}
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