feat(facades): 0.1.6 retail frontage first pass — Lee Drug and 6806-6820
Models the two retail buildings beside the hero from their own photograph rather than the generic kit: bronze cornice, mural row, lettering band, stepped Deco parapet and rounded corner tower on 6800 Lee Drug; burgundy fascia, pilasters, white-framed windows and banded parapet on 6806-6820. Reference analysis written before any geometry (Art/blender/retail/ref-analysis.md), every unmeasured proportion carried into the part report as an assumption. 6822 Budget is deferred, not guessed: no photograph of it exists and the 6.0 x 5.5 m sliver cannot be read out of the neighbour shot. Pipeline fixes found on the way: - render_screenshots.sh called ./Engine/... for the capture step while every commandlet used the absolute path; set -e killed the script at 127 *after* the maps were rebuilt, so screenshots silently stayed a day old. - the facade kit applies to every Frontage_*/North_* actor, so it pasted its own language over the new modelled facades; it now skips them, and the trim stages as RetailTrim_*. - pure bay arithmetic moved to Tools/_common.py so it is unit-testable without Blender (4 new tests, 82 total pass). Known gaps recorded in Screenshots/README.md, not hidden: the parapet reads as a blank band, murals and lettering do not resolve at review distance, the tower is a plain cylinder, and the review camera crops the east end.
This commit is contained in:
1 parent
4e703fcfd9
commit
2614d259aa
54 files changed
+715
-50
No files matched your search
@@ -39,7 +39,10 @@ run_cmdlet ue_build_review_map.py "5/6 stage the demo shot cameras"
|
||||
tail -3 /tmp/ue-review-map-result.txt 2>/dev/null || true
|
||||
|
||||
echo "== 6/6 capture the demo map =="
|
||||
./Engine/Binaries/Linux/UnrealEditor-Cmd "$PROJ" /Game/Hollywood/DemoMap \
|
||||
# The engine path is absolute: this step runs from the repo, not from $ENGINE, and a
|
||||
# bare ./Engine/... failed with "No such file or directory" while every commandlet
|
||||
# above succeeded through run_cmdlet's cd.
|
||||
"$ENGINE/Engine/Binaries/Linux/UnrealEditor-Cmd" "$PROJ" /Game/Hollywood/DemoMap \
|
||||
-game -windowed -ResX=1920 -ResY=1080 -nopause -nosplash -stdout
|
||||
|
||||
echo "== collect the demo screenshots =="
|
||||
|
||||
Reference in new issue
Block a user