lighting: dynamic-only lights so no lighting build is required
The editor warned 'LIGHTING NEEDS TO BE REBUILT' (Build Lighting Only / BuildLighting) because the sun and sky were Stationary with no baked lightmap. The demo is a fixed daytime scene lit entirely dynamically, so: - Config/DefaultEngine.ini: r.AllowStaticLighting=False - nothing to build. - DemoMap + ReviewMap builders: sun, sky light, height fog and the staged mesh components are set to ComponentMobility.MOVABLE. Also clears the Android File Server SecurityToken in DefaultEngine.ini: the plugin is disabled and excluded from shipping, and the value is a credential that must not be committed. All 14 screenshots re-rendered; no lighting warnings in the build or run logs.
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@@ -2,7 +2,12 @@
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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[/Script/Engine.RendererSettings]
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; Leave defaults for 0.1.0; quality preset is documented at release time.
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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; sky light demanded a baked lighting build and the editor warned
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; "LIGHTING NEEDS TO BE REBUILT" (Build Lighting Only / BuildLighting) on every
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; map. The demo is a fixed daytime scene lit entirely dynamically, so disable
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; static lighting outright — nothing to build, no warning.
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r.AllowStaticLighting=False
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[URL]
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GameName=GigLine
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@@ -10,7 +15,9 @@ GameName=GigLine
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=False
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bAllowNetworkConnection=False
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SecurityToken=01A1B5CDAFDE7AAEB5DFBB48880D25DE
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; SecurityToken intentionally empty: it is a credential, and the plugin is
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; disabled and excluded from shipping. Never commit a real token here.
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SecurityToken=
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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