lighting: dynamic-only lights so no lighting build is required

The editor warned 'LIGHTING NEEDS TO BE REBUILT' (Build Lighting Only /
BuildLighting) because the sun and sky were Stationary with no baked lightmap.
The demo is a fixed daytime scene lit entirely dynamically, so:

- Config/DefaultEngine.ini: r.AllowStaticLighting=False - nothing to build.
- DemoMap + ReviewMap builders: sun, sky light, height fog and the staged
  mesh components are set to ComponentMobility.MOVABLE.

Also clears the Android File Server SecurityToken in DefaultEngine.ini: the
plugin is disabled and excluded from shipping, and the value is a credential
that must not be committed.

All 14 screenshots re-rendered; no lighting warnings in the build or run logs.
This commit is contained in:
zwitschi committed 2026-11-07 18:08:49 +01:00
1 parent 830ce596fa
commit 240bad9af1
20 files changed
+81 -41

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@@ -2,7 +2,12 @@
GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
[/Script/Engine.RendererSettings]
; Leave defaults for 0.1.0; quality preset is documented at release time.
; Dynamic-only lighting. With static lighting allowed, the stationary sun and
; sky light demanded a baked lighting build and the editor warned
; "LIGHTING NEEDS TO BE REBUILT" (Build Lighting Only / BuildLighting) on every
; map. The demo is a fixed daytime scene lit entirely dynamically, so disable
; static lighting outright — nothing to build, no warning.
r.AllowStaticLighting=False
[URL]
GameName=GigLine
@@ -10,7 +15,9 @@ GameName=GigLine
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=False
bAllowNetworkConnection=False
SecurityToken=01A1B5CDAFDE7AAEB5DFBB48880D25DE
; SecurityToken intentionally empty: it is a credential, and the plugin is
; disabled and excluded from shipping. Never commit a real token here.
SecurityToken=
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
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