qa wip: spawn in front of facade + input/sim diagnostics
- PlayerStart moved to (-10722,-2400,800) clear air, facing the facade. - Force game input mode + hide cursor at BeginPlay. - Diagnostics: every-second world/Z/gravity/fall log; one HighResShot at 1.5s. Verified (packaged, engine log): controller connects to pawn input=yes, ctx pushed, actions bound, world ticks, gravity -980, but capsule stays Z=909 fall=0 forever and no input fires. Static airborne pawn + no fall + no input = pawn simulated without an active autonomous local player. Recorded for next debug; do not merge to main.
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