memory: placement check results + north-buildings camera bug
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@@ -288,3 +288,19 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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(2) ODbL review — recorded. The [D] Blosm-import (blockout cleaning) item stays
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(2) ODbL review — recorded. The [D] Blosm-import (blockout cleaning) item stays
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deferred (tracked separately).
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deferred (tracked separately).
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- Branch: odbl-review-0.1.0 (docs + TODO closure only).
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- Branch: odbl-review-0.1.0 (docs + TODO closure only).
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## 2026-11-08 — placement release check; north-buildings camera was 9.5 km off
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- Release check 2 (placement vs references): rendered demo, probed DemoMap world
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positions, compared to Geo references. Matches: road 24.3 m (ref crossings
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20.9-25.9), sidewalk centreline offsets 12.5/13.2 m (ref 12.6/13.6), hero
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frontage 26.0 m / setback ~13 m (ref 25.75/14.5), six south-frontage buildings
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+ TCL/Tussaud's in verified OSM positions.
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- **Bug found:** the `demo-north-buildings` camera sat at X -22800 (the buildings'
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own X), aiming at its own position -> 85%-sky screenshot. Probed real geometry:
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TCL bbox X -22889..-18442, Y -9431..-1802; Tussaud's X -27071..-22799,
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Y -7586..-1888; hero at X -13336, Y +1307 (frontage 26 m). Camera now at
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(X -22750, Y +1600) looking north; sky fraction 85% -> 41%.
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- Getting actor world bounds: spawn at loc(0,0,0) means static mesh bbox IS the
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world footprint (FBX carries the geo offset). Probe by loading the level
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explicitly (load_level) — a fresh commandlet starts on Untitled otherwise.
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