fix(hair): cards follow the scalp normal, three overlapping rows
The first card build anchored every card on a fixed outward vector, so the silhouette was a spiked crown. Each card is now oriented from the scalp normal at its anchor: the length runs along the downward tangent, the width across it, and a small tip lift gives the cut volume. Three overlapping rows (7/9/10) replace the single ring; overlap is what stops cards reading as separate spikes. 26 cards, 401 verts, 224 quads, 468 tris, still all quads on one head bone. Recorded as still open: the skin renders darker than the baked diffuse suggests, and the generated pore and strand textures remain unwired because the material-editing tool segfaults in the headless commandlet.
This commit is contained in:
1 parent
39f07b0f5f
commit
1fc5835327
39 files changed
+84
-68
No files matched your search
Binary file not shown.
Reference in new issue
Block a user