fix(hair): cards follow the scalp normal, three overlapping rows

The first card build anchored every card on a fixed outward vector, so the silhouette
was a spiked crown. Each card is now oriented from the scalp normal at its anchor: the
length runs along the downward tangent, the width across it, and a small tip lift gives
the cut volume. Three overlapping rows (7/9/10) replace the single ring; overlap is
what stops cards reading as separate spikes.

26 cards, 401 verts, 224 quads, 468 tris, still all quads on one head bone.

Recorded as still open: the skin renders darker than the baked diffuse suggests, and
the generated pore and strand textures remain unwired because the material-editing
tool segfaults in the headless commandlet.
This commit is contained in:
zwitschi committed 2026-11-09 13:25:40 +01:00
1 parent 39f07b0f5f
commit 1fc5835327
39 files changed
+84 -68

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