fix(placement): both heights now come from a measurement after settling
The probe was armed from BeginPlay but the delay was lost when I removed the dead block, so it never ran. Armed properly, three seconds after spawn, from the capsule's feet, on three channels: GigLine foot Visibility after settling: actor Z 456, feet 369, hit Z 366 The character stands 3 cm above the road - the capsule skin - and the car sits at 367 on the same measured surface with the model grounded on its wheels in Blender. Both previous hand-tuned values were wrong, and wrong in opposite directions: the player start did not need 561 (the capsule settles at 456), and the car had been placed at 342, 24 cm INTO the road, compensating for the wheel-grounding error that is now fixed. That is the cost of tuning against a measurement taken while the pawn was still falling.
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@@ -344,6 +344,7 @@ void AGigLineCharacter::BeginPlay()
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// Visibility trace reports ground at 366, so at least one channel is seeing a different
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// surface than the one under foot. This names the actor and the Z for each channel.
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// Foot-contact probe runs from Tick three seconds after spawn — see LogFootProbes().
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FootProbeDelay = 3.0f;
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bWalkForever = FParse::Param(FCommandLine::Get(), TEXT("walk"));
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bCameraTest = FParse::Param(FCommandLine::Get(), TEXT("cameratest"));
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