feat(hero): carved inscription across the attic
The reference's most distinctive architectural feature is three lines of incised capitals across the attic. inscription() lays 112 letter marks in three lines, in the shadow stone so they read as dark incisions at 45 m rather than disappearing into a same-colour relief - which is exactly what the first attempt did. Positioning was the lesson: the parapet is 1.2 m deep and stands in FRONT of the wall plane, so marks seated on FRONT_Y were hidden behind it and rendered invisible. They are now seated on the parapet face (FRONT_Y + 0.40), which is where the reference puts the lettering too. Still open in the architectural pass, recorded in TODO.md: medallion relief (the discs are flush and empty), banner lettering (needs a texture, not geometry), and depth on the capitals and window grilles. Rows 4-6 re-rendered and pending.
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@@ -222,7 +222,9 @@ Done on 2026-11-09/10, each verified by a capture:
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- [x] **Make the generated ashlar albedo render.** Two blockers, both measured: the map's generic material pass was **overriding every hero slot** with the kit's flat stone (`comp.set_material` on `Hero_Facade`), and assigning authored materials to the _mesh's_ slot list does not persist because `get_editor_property("static_materials")` returns a copy. What works: exclude the hero from the generic pass and set **component-level overrides** to the authored `*_Ref` materials in both builders (`apply_hero_materials()`). The elevation now shows coursed, grainy limestone.
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- [ ] Carved inscription on the motto band and medallion relief that reads at 45 m (texture work, not geometry).
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- [x] Carved inscription: `inscription()` in `Tools/blender/hero_facade_build.py` lays 112 letter marks in three lines across the attic, in the shadow stone so they read at 45 m. They had to be **seated on the parapet face** (`FRONT_Y + 0.40`): the parapet is 1.2 m deep and stands in front of the wall plane, so marks at the wall plane were hidden behind it.
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- [ ] Medallion relief that reads at 45 m - the two discs exist but are flush and empty; a bevelled rim and a raised motif would read, or a baked texture.
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- [ ] Banner lettering (JIMMY KIMMEL LIVE) - needs a texture; the banners are flat panels today.
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- [ ] Crimson banner tone and the JIMMY KIMMEL LIVE lettering.
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- [ ] Re-render the three ReviewMap staging shots and put them back in the status table for review.
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