test(visual): references for the two ground-level shots

The target spec requires every shot to carry comparison imagery, and the new feet and wheel
shots had none. They point at the Blender renders of the character and the vehicle - the closest
honest comparison available, rather than an unrelated image to satisfy the check.
This commit is contained in:
zwitschi committed 2026-11-09 17:14:40 +01:00
1 parent ca73563060
commit 1bb4bb97ed
1 file changed
+6 -2
+6 -2
View File
@@ -116,7 +116,9 @@
1920, 1920,
1080 1080
], ],
"references": [], "references": [
"Screenshots/blender/character-angle-035.png"
],
"expect": "Low view of a person's feet standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below." "expect": "Low view of a person's feet standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below."
}, },
{ {
@@ -126,7 +128,9 @@
1920, 1920,
1080 1080
], ],
"references": [], "references": [
"Screenshots/blender/vehicle-angle-035.png"
],
"expect": "Low view of a car's wheels standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below." "expect": "Low view of a car's wheels standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below."
} }
] ]