refactor(kit): SM_ asset naming and topology validation per the modeling checklist
- Kit pieces export as SM_Kit_* (Unreal static-mesh convention) while the Blender objects keep their readable names; the kit loader strips the prefix so layout still addresses pieces by short name. - facade_kit_build.py validates each piece before handoff (non-manifold edges, loose vertices, triangle count) and records the result in the part report: 16 pieces, all manifold, no loose geometry, 12 tris each. - ue_import_facade_kit.py removes kit assets the current build no longer produces, so a rename cannot leave two generations of the same piece behind. - Kit re-imported and re-applied (625 pieces); packaged QA still PASS.
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