todo: mark placement-vs-references release check done; document re-pointed shot
Evidence: Docs/release-checks.md (measured vs reference table), Screenshots/ README.md row 14 notes the camera fix.
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@@ -109,7 +109,7 @@ The MPFB character asset is planned as the NPC template (see `ROADMAP.md`). Keep
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### Release checks - active - 01a1b26b-3c94-707f-9665-2f6b4a79b564 (branch `placement-reference-0.1.0`)
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- [x] Player can traverse both sides of the demo without falling through geometry. **Verified 2026-11-08:** Blender pre-check plus an in-engine swept transect (`-qaselftest`) over the north sidewalk, carriageway and south sidewalk from X -14900 to -9420 — 84 samples, 0 holes, ground Z 317..395 (sidewalk 395, road 366, south walk 317). The player spawns at Z 456 and stays there for the whole run (`fall=0`, single Z).
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- [A] Building placement, street scale, and site identity checked against references. Render current DemoMap content, compare the four demo views (spawn, street-level, crossing, north-buildings) side by side against the reference photos (`Art/reference/hollywood/`, `el-capitan-*`), and record every deliberate deviation in `Docs/release-checks.md` §0.1.0 check-record table per `Tools/judge_screenshot.py` pre-check + human verdict.
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- [x] Building placement, street scale, and site identity checked against references. **Done 2026-11-08:** rendered current DemoMap content, probed world-space geometry (road 24.3 m vs ref 20.9–25.9 m; sidewalk centreline offsets 12.5/13.2 vs ref 12.6/13.6 m; hero frontage 26.0 m, setback ~13 m vs ref 25.75/14.5 m; frontage + north buildings in verified OSM positions), recorded PASS + deliberate deviations (flat blockout surfaces → `0.1.4`, kerb upstand → `0.1.1`, kerb-flush ramps → `0.1.1`) in `Docs/release-checks.md`, and fixed the mis-aimed north-buildings camera (was 9.5 km west → 85% sky; now frames the buildings). Final human verdict pending on `Screenshots/demo/*`.
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- [ ] No blocking collision or packaging defects.
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- [ ] Remove TEMP QA diagnostics (`GigLine SIM` / `GigLine GROUND` log lines and the settle-timer log) from `GigLineCharacter.cpp` before the release tag, or gate them behind a cvar.
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- [ ] 60 FPS at 1440p on the dev workstation (Bazzite, Ryzen 7 7700X, 64 GB RAM, RTX 5070 Ti 16 GB) using a documented quality preset; record upscaling state; report performance without frame generation.
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