test(vehicle): the body barely moves, so something else moves the actor
The motion probe splits the problem in two: velocity -24, -182, -28 cm/s (a body that cannot climb 9 m in 1.5 s) mass 1500 kg (the override DID apply) box 452 x 205 x 40 (correct) bounds extent 1,1,1 (still degenerate) actor Z 1393, spawned at 458 The physics body is nearly still while the actor is nine metres above its spawn. So this is not a force problem at all - it is a transform problem: something writes the actor's transform that is neither the body's velocity nor our code, which is also what the degenerate bounds are telling us from the other side. Next: find who writes that transform. Suspects are the Chaos movement component's UpdateState / OnUpdateTransform and the component hierarchy - a pawn whose root is the mesh while the physics state belongs elsewhere behaves exactly like this. Pawn parked again so the demo stays clean.
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