chore: prepare repository for Gitea publication
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@@ -4,7 +4,7 @@ A Linux-first Unreal Engine game about walking and driving through a real city.
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## Status
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Pre-production. Workstation setup and repository scaffolding are in progress; no engine, content, or geographic data is committed yet. Current state is tracked in [ROADMAP.md](ROADMAP.md), and the per-task setup state in [Docs/setup.md](Docs/setup.md).
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Pre-production. The Unreal project, prototype content, and geographic data are tracked; the engine itself is not. Current state is tracked in [ROADMAP.md](ROADMAP.md), and the per-task setup state in [Docs/setup.md](Docs/setup.md).
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## Layout
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@@ -33,11 +33,10 @@ The engine is installed outside the repository and pinned in [Docs/toolchain.md]
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- [AGENTS.md](AGENTS.md) — contributor and agent rules
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- [MEMORY.md](MEMORY.md) — shared session memory: discoveries, gotchas, bugs
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- [Docs/toolchain.md](Docs/toolchain.md) — pinned versions
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- [Docs/environment.md](Docs/environment.md) — workstation audit
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- [Docs/release-checks.md](Docs/release-checks.md) — release gate definitions
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- [Docs/licensing.md](Docs/licensing.md) and [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) — licensing
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- [CHANGELOG.md](CHANGELOG.md) — release history
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## Licensing
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Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see [Docs/licensing.md](Docs/licensing.md). OSM-derived output carries "© OpenStreetMap contributors".
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Project-owned code, art, and documentation are dedicated under [CC0 1.0](LICENSE). The engine, third-party assets, and geographic data have separate terms; see [Docs/licensing.md](Docs/licensing.md). OSM-derived output carries "© OpenStreetMap contributors".
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