release: v0.1.0 — changelog, TODO pruning, notices statuses (#20)
Merged PR #20: v0.1.0 release prep Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #20.
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@@ -331,3 +331,17 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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still all PASS (walk/reset/pause/transect 0 holes/wall 0-35).
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- Branch qa-diagnostics-0.1.0. SIM/GROUND probes were removed earlier in the
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DefaultKeyMappings fix (PR #8).
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## 2026-11-08 — v0.1.0 released
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- All six `0.1.0` release checks pass and are recorded in `Docs/release-checks.md`:
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traversal (seam transect 0 holes), placement vs references, collision+packaging
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(wall probe 0/35), 60 fps at 1440p (2.42 ms avg; TSR on, VSync off, no FG),
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fresh-checkout build, packaged Linux build with controls shown in-game.
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- `CHANGELOG.md` gets the `0.1.0` entry; the completed `0.1.0` section was removed
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from `TODO.md` (goal stays in `ROADMAP.md`); tag `v0.1.0` cut on `main`.
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- Owner approved the regenerated screenshot set (PR #15) on 2026-11-08.
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- THIRD_PARTY_NOTICES switched to checkbox statuses (`[x]`/`[P]`/`[ ]`); all tools
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incl. Blosm, QGIS and Git LFS are now verified as tool-only.
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- Next work: the `0.1.1` collision-detail patch (sidewalk outer edge 15.8 cm step,
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crossing ramp gradient 10 %, kerb height assumption, traversal regression).
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