release: v0.1.1 — changelog entry, TODO pruning, memory
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@@ -8,6 +8,57 @@ Format: [Keep a Changelog](https://keepachangelog.com/) style, versions follow [
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Nothing yet.
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## [0.1.1] — 2026-11-08
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Collision-fidelity patch. No new scope: street geometry corrections and the QA
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tooling that measures them.
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### Fixed
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- **Sidewalk outer edge ledge.** The sidewalk stood the full 0.15 m kerb height
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above the DEM at both edges, leaving a 15.8 cm lip where the walk route crossed
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from terrain onto the south sidewalk. The upstand now tapers from full at the
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road-side edge to zero at the building-side edge; the north route's worst step
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fell from 15.1 cm to 6.9 cm.
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- **Crossing ramps too steep.** The kerb-flush run was a fixed 1.5 m, giving
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~8.7 % (measured 10–13 cm over 1.5 m). The run is now derived from a target
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grade (`--max-ramp-grade`, default 8 % ⇒ 1.63 m); the crossing steps 3.4 cm at
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0.25 m sampling.
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### Added
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- **Walk pre-check improvements** (`Art/blender/site/site_assembly.py`): sampling
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coverage is independent of `--sample` (it previously shrank the route), and the
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report now prints the grade and the arc-length/offset **location** of the worst
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step, so a step can be located rather than guessed.
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### Changed
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- **Kerb height recorded as final** at 0.15 m modelled / 0.13 m as built — a
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standard 6 in LA kerb; neither the 3DEP DEM nor the reference photography can
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resolve it further (±2 cm), which is far below the character's 45 cm step
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height.
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### Verified
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- Site meshes rebuilt and re-imported (7/7, collision flags intact), DemoMap
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rebuilt, packaged Development build `EXIT=0`.
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- `-qaselftest` on the packaged build: walk 761 cm in 2 s at steady Z 456, reset
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0 cm, pause/unpause, transect 1456 samples across 16 rows / **0 holes**, wall
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probe **0/35** blocking hits.
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### Known limitations
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- One residual **13.4 cm surface step at s≈198 m** on the south sidewalk (8.0 cm
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at s≈251 m north). It is not a gap and is below the 45 cm `MaxStepHeight`, so it
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does not block traversal; the cause is a sidewalk-strip discontinuity near a
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centreline vertex, recorded in `Art/blender/README.md` as a smoothness
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refinement.
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- Kerb radii at junctions, driveway aprons, drainage inlets and pavement joints
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remain unmodelled (unchanged from `0.1.0`).
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Nothing yet.
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## [0.1.0] — 2026-11-08
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The first playable release: a walkable exterior demo of the **6840 Hollywood Blvd**
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@@ -78,5 +129,6 @@ frontage staged on a walkable street.
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graded crossing ramps are deferred to `0.1.1`; crossing ramps are kerb flushes.
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- One block only; no vehicles, NPCs, audio, or settings UI yet.
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[Unreleased]: https://git.allucanget.biz/zwitschi/gig-line/compare/v0.1.0...main
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[Unreleased]: https://git.allucanget.biz/zwitschi/gig-line/compare/v0.1.1...main
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[0.1.1]: https://git.allucanget.biz/zwitschi/gig-line/releases/tag/v0.1.1
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[0.1.0]: https://git.allucanget.biz/zwitschi/gig-line/releases/tag/v0.1.0
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