docs(review): the Blender-vs-in-game comparison lives in Screenshots/README.md
Merged COMPARISON.md into the review README as a generated section between <!-- blender-comparison:begin/end --> markers, so there is one place to look and one place to sign off. Tools/build_comparison_md.py rewrites only that block - the hand-written sections around it are untouched - and formats the file with prettier afterwards, because a generated table is never byte-identical to prettier's output and the repo gates on --check. Run it after every capture or Blender render; it is the routine that keeps the page current with new images rather than a one-off export.
This commit is contained in:
1 parent
cb94438e0d
commit
046e2c8b9e
12 files changed
+317
-61
No files matched your search
+1
-1
@@ -98,7 +98,7 @@ Geographic tools live in [`Geo/tools/`](../Geo/README.md) and the Blender-side b
|
||||
| `ue_vehicle_import.py` | Imports the sedan's six systems into `/Game/Hollywood/Vehicle` as separate static meshes, plus the two LOD meshes; the body carries the `UCX_` hulls as simple collision. | (no arguments; reads `/tmp/gigline/vehicle`) | `UnrealEditor-Cmd <uproject> -run=pythonscript -script=Tools/ue_vehicle_import.py -nullrhi -unattended -nopause` |
|
||||
| `vehicle_from_template.py` | Converts the owner's `hot hatch.blend` into UE-ready assets: normalises the scale to a documented 4.05 m, splits systems (body/trim/glass/lights/wheels), adds a `UCX_` hull, decimates two LODs, exports FBX per system and writes a report. | `--out`, `--report` | `blender -b "Art/blender/vehicle/hot hatch.blend" --python Tools/vehicle_from_template.py -- --out /tmp/gigline/hatch` |
|
||||
| `blender_screenshots.py` | Renders review screenshots out of a .blend: one per mesh object (`--mode objects`) and four turntable angles (`--mode scene`), framed from the scene's own bounds, into `Screenshots/blender/`. | `--label`, `--mode`, `--out`, `--report` | `blender -b "Art/blender/vehicle/hot hatch.blend" --python Tools/blender_screenshots.py -- --label vehicle --mode both` |
|
||||
| `build_comparison_md.py` | Writes `Screenshots/COMPARISON.md`: in-game captures beside their Blender renders in one table, plus a signoff table with one row per in-game screen. Pairs by name with an alias map for camera-named shots. | (no arguments) | `python3 Tools/build_comparison_md.py` |
|
||||
| `build_comparison_md.py` | Regenerates the `Blender vs in-game` section of `Screenshots/README.md` between `<!-- blender-comparison:begin/end -->` markers: in-game captures beside their Blender renders in one table, plus a signoff table with one row per in-game screen. Pairs by name with an alias map for camera-named shots. Run it after every capture or Blender render. | (no arguments) | `python3 Tools/build_comparison_md.py` |
|
||||
|
||||
## Tests
|
||||
|
||||
|
||||
Reference in new issue
Block a user