fix(rig): curl the fingers, derive the arm angle
Two defects from the 0.2.0 review, both fixed and both measured. - Fingers splayed because the bind is an A-pose hand. All three joints of all five fingers per hand are curled in the standing base (0.28/0.34/0.22 rad), with the curl axis probed on the rig first. The front shot now shows relaxed hands. - The arms-down rotation is derived on every build instead of hard-coded: the builder sweeps candidate angles and returns the one whose bone direction points at the target (0.60 rad, direction dot 1.000 this build). The old 0.55 was a hand-swept constant. - Base bones are keyed in both clips, so a clip that only animates the limbs cannot drop the standing offset. Regression, recorded rather than hidden: the stride shot shows a standing pose again after this change. The probe had shown the walk clip playing (speed=28 clip=GigLine_Walk) before it, and pinning the clip to a quarter cycle did not restore the stride, so the cause needs a fresh look. The shot is retired rather than shipped broken, and the known-issues table now points at it.
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@@ -84,18 +84,6 @@
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "Front view of the player body from the road: both arms hanging at the sides, hands down by the hips, face and chest visible, hero facade behind the camera"
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},
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{
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"name": "demo-third-person-walk",
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"shot": "Screenshots/demo/review-demo-third-person-walk.png",
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"size": [
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1920,
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1080
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],
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"references": [
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "The player body mid-stride in profile: legs apart, arms counter-swinging, walking along the sidewalk"
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}
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]
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}
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