review: put the character on the floor, split the cubes, commit the shots
The review floor was a 5 cm slab centred 50 cm down, so the character floated 1.8 m above it. The floor is now 90 m x 90 m x 10 cm with its top face at Z 0 and the character measures Z 0..83 cm - feet on the plane. Two cubes only: A on the ground as the contact/scale reference, B held at 2 m so its cast shadow separates from the body for comparison. The scale-cubes camera was still aimed at the old three-cube row and now looks at both from the south. Screenshots are committed per the owner's instruction, and .gitignore no longer excludes them.
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@@ -57,7 +57,3 @@ Thumbs.db
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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# Screenshots: only the review README is tracked; PNGs stay on disk
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/Screenshots/
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!/Screenshots/README.md
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