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chemo-sim/CHANGELOG.md
T
zwitschi 31e03335cb
Build / Export windows (push) Failing after 5m8s
Build / Export linux (push) Failing after 5s
Update CHANGELOG and add export presets and icon files
- Expanded CHANGELOG with project scaffolding and core tech details.
- Added export presets configuration for Windows and Linux.
- Introduced placeholder icon.svg for project branding.
- Corrected application resource modification setting in export presets.
2026-05-30 13:11:33 +02:00

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Raw Blame History

Chemo-Sim — A First-Person Chemo Treatment Simulator

Changelog for Chemo-Sim. See README.md for game overview and docs/DEVELOPMENT_ROADMAP.md for development plans.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added — Sprint 1: Project Scaffolding & Core Tech

  • 1.1 Initialized Godot 4.x project: project.godot (name chemo-sim, version 0.1.0, Forward+ renderer with mobile fallback, 1920×1080 window).
  • 1.2 Created directory structure per docs/ARCHITECTURE.md (scenes/, scripts/, assets/, export_templates/, build/), with .gitkeep placeholders so empty dirs are tracked.
  • 1.3 Set up Gitea Actions CI/CD (.gitea/workflows/build.yml): builds on push/PR to main, exports Windows .exe + Linux .x86_64 via the barichello/godot-ci:4.3 container, uploads artifacts per run. Removed the GitHub Actions workflow in favor of Gitea-only CI.
  • 1.4 Configured export presets (export_presets.cfg) for Windows Desktop and Linux (x86_64). Verified both export locally via godot --export-release (Windows .exe ~80 MB, Linux .x86_64 ~63 MB).
  • Added placeholder icon.svg referenced by project.godot.

Fixed

  • Corrected .gitignore: removed *.godot rule that would have ignored the required project.godot; added Godot 4 cache (.godot/), local toolchain (tools/), and build output ignores.