# Chemo-Sim — A First-Person Chemo Treatment Simulator Changelog for Chemo-Sim. See [README.md](README.md) for game overview and [docs/DEVELOPMENT_ROADMAP.md](docs/DEVELOPMENT_ROADMAP.md) for development plans. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added — Sprint 1: Project Scaffolding & Core Tech - **1.1** Initialized Godot 4.x project: `project.godot` (name `chemo-sim`, version `0.1.0`, Forward+ renderer with mobile fallback, 1920×1080 window). - **1.2** Created directory structure per `docs/ARCHITECTURE.md` (`scenes/`, `scripts/`, `assets/`, `export_templates/`, `build/`), with `.gitkeep` placeholders so empty dirs are tracked. - **1.3** Set up Gitea Actions CI/CD (`.gitea/workflows/build.yml`): builds on push/PR to `main`, exports Windows `.exe` + Linux `.x86_64` via the `barichello/godot-ci:4.3` container, uploads artifacts per run. Removed the GitHub Actions workflow in favor of Gitea-only CI. - **1.4** Configured export presets (`export_presets.cfg`) for Windows Desktop and Linux (x86_64). Verified both export locally via `godot --export-release` (Windows .exe ~80 MB, Linux .x86_64 ~63 MB). - Added placeholder `icon.svg` referenced by `project.godot`. ### Fixed - Corrected `.gitignore`: removed `*.godot` rule that would have ignored the required `project.godot`; added Godot 4 cache (`.godot/`), local toolchain (`tools/`), and build output ignores.