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feat: Implement nausea symptom system and related features
- Added SymptomManager autoload for managing symptom intensities.
- Introduced nausea tilt effect for camera roll based on nausea intensity.
- Created color desaturation shader and overlay for visual feedback.
- Developed TreatmentManager to handle nausea ramping during IV treatment.
- Added hospital room scene with first-person controller and interactions.
- Implemented sit-down interaction for the treatment chair.
- Created IV insertion sequence with animations and completion signal.
- Added player controller with movement and interaction capabilities.
- Integrated nausea effects into the player experience with smooth transitions.
2026-05-30 14:14:38 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="chemo-sim"
config/version="0.1.0"
run/main_scene="res://scenes/hospital/hospital_room.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
SymptomManager="*res://scripts/game_systems/symptom_manager.gd"
[input]
move_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=0
window/stretch/mode="canvas_items"
window/stretch/aspect="keep"
[rendering]
renderer/rendering_method="forward_plus"
renderer/rendering_method.mobile="mobile"