70 lines
2.2 KiB
YAML
70 lines
2.2 KiB
YAML
name: Build
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on:
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push:
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branches: [main]
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pull_request:
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branches: [main]
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workflow_dispatch:
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env:
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GODOT_VERSION: "4.3"
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PROJECT_NAME: chemo-sim
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jobs:
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build:
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name: Export ${{ matrix.platform }}
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# Node-capable image so JS actions (checkout, upload-artifact) work on Gitea act_runner.
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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- platform: windows
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preset: "Windows Desktop"
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output: chemo-sim.exe
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- platform: linux
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preset: "Linux"
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output: chemo-sim.x86_64
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Install Godot ${{ env.GODOT_VERSION }} + export templates
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run: |
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set -euxo pipefail
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GODOT_REL="${GODOT_VERSION}-stable"
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BASE="https://github.com/godotengine/godot/releases/download/${GODOT_REL}"
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# Editor (headless export uses the editor binary)
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curl -fSL -o godot.zip "${BASE}/Godot_v${GODOT_REL}_linux.x86_64.zip"
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unzip -o godot.zip
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mv "Godot_v${GODOT_REL}_linux.x86_64" /usr/local/bin/godot
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chmod +x /usr/local/bin/godot
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godot --version
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# Export templates
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curl -fSL -o templates.tpz "${BASE}/Godot_v${GODOT_REL}_export_templates.tpz"
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unzip -o templates.tpz
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TPL_DIR="${HOME}/.local/share/godot/export_templates/${GODOT_VERSION}.stable"
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mkdir -p "${TPL_DIR}"
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mv templates/* "${TPL_DIR}/"
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- name: Import project (build resource cache)
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run: godot --headless --import
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continue-on-error: true
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- name: Export ${{ matrix.platform }}
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run: |
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set -euxo pipefail
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mkdir -p "build/${{ matrix.platform }}"
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godot --headless --export-release "${{ matrix.preset }}" "build/${{ matrix.platform }}/${{ matrix.output }}"
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ env.PROJECT_NAME }}-${{ matrix.platform }}
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path: build/${{ matrix.platform }}/
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if-no-files-found: error
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retention-days: 14
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